I mean this phase. It can take anything from 3-6 seconds before I can start jumping. It's this waiting phase that I find very annoying. I want a quicker time to action after having died.
Eike Decker
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Power management is a cool concept for that theme. I find the simulation to be too difficult for getting started though. It took me several retries to just figure out why I couldn't see the asteroids even though the radar had the power flow on. I think it would have been nice to start with a regularly functioning ship and managing power and radar before losing one of the power cores.
And a star map with the flight path would be nice as well instead of a simple progressbar.
But still, great idea and cool visualization.
I like trains and this is a certainly a nice game and a well fit for the theme! It was a bit tough to understand the ui and some elements on the maps are not easy to understand. The texts on the sides were a bit vague in some cases.
What's certainly cool is, that the game is one piece and you can zoom around the map and see all trains moving at once.
I like the idea and the gameplay is quite entertaining! I think this game would have benefited a lot from polishing the game; like having a few levels with highscores that you need to reach and potentially compare with other people - I think that would have made this game much more fun than it already is.
Hey Norma - this is some very nice pixelart, I love it. I am using it as virtual camera background. I've ben wondering: Could you make a slighty animated version of it? Some Aurora effects in the atmosphere or occasional streaks meteors falling through the sky? Some stars slightly twinkling from time to time - without disrupting the calmth of the picture. That would be super awesome.
I'd be willing to pay for that too :)