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Eike Decker

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A member registered Sep 26, 2014 · View creator page →

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I mean this phase. It can take anything from 3-6 seconds before I can start jumping. It's this waiting phase that I find very annoying. I want a quicker time to action after having died.

The game does run fast. But the initial swinging adds a delay each time I die (which happens a lot 😭)!

Very nice puzzle mechanic. I think there's a bug though when disconnecting plants, at least I was able to get to the next level before connecting all flowers...

Very simple but much fun! A bit more polish would have been nice: Like seeing the previous attempt's flypath in the background - and more levels!

Awh, the concept is really nice, I was hoping for some fun conversations happening and real bad mishaps when confusing lines. Lots of potential here.

Ok, this game evoces strong emotions +1 on that - even though it's much anger and frustration on my side to get miss the nex pumpkin 😅. I really think this is a good game! I just wished it could be played a bit faster and with a bit more real physics.

Neatly made game! Not one of the types I usually play, but it has certainly charm.

thanks! yeah, there are many glitches and bugs. There just wasn't enough time to polish or optimize the rendering. I am actually surprised how far we got in the end.

lol, that's exactly why I am _not_ starting to play factori.

Power management is a cool concept for that theme. I find the simulation to be too difficult for getting started though. It took me several retries to just figure out why I couldn't see the asteroids even though the radar had the power flow on. I think it would have been nice to start with a regularly functioning ship and managing power and radar before losing one of the power cores.

And a star map with the flight path would be nice as well instead of a simple progressbar.

But still, great idea and cool visualization.

This could have been fun... to bad you didn't have more time :(

I love OpenTTD as well! I agree, with a few more blocks, this could be fun!

I am glad you added the second camera speed config, the first one made me motion sick. The second camera is better.

Wow, quite some brain teasers in there! Too bad you didn't have the time to polish it, it could really have benefitted from sounds and effects to provide feedback.

I like trains and this is a certainly a nice game and a well fit for the theme! It was a bit tough to understand the ui and some elements on the maps are not easy to understand. The texts on the sides were a bit vague in some cases.

What's certainly cool is, that the game is one piece and you can zoom around the map and see all trains moving at once.

Ah, the idea could have worked really well! Too bad you didn't manage to get enemies in. That could've been much fun!

I like the idea and the gameplay is quite entertaining! I think this game would have benefited a lot from polishing the game; like having a few levels with highscores that you need to reach and potentially compare with other people - I think that would have made this game much more fun than it already is.

Cool idea. I love the space battles with the turrets and rockets engaging! I didn't realize thata the connecting process entails the sales man travelling problem and ended up not connecting them all :/

Very solid and well made tileset. Incredibly tiny considering the variety it offers.

Hey Norma - this is some very nice pixelart, I love it. I am using it as virtual camera background. I've ben wondering: Could you make a slighty animated version of it? Some Aurora effects in the atmosphere or occasional streaks meteors falling through the sky? Some stars slightly twinkling from time to time - without disrupting the calmth of the picture. That would be super awesome.

I'd be willing to pay for that too :)

I have the same problem 😆

the effects are hast though