I've already posted my jam goals in the discord, but I'll put them here, too for good measure! I'm going to finish up the next demo update for Lavender Hollow, which I intended to wrap up... [checks watch] last october, haha. Here are the things I still have left to do!
finish broken jar model + texturefix the pesky building fade bug- make it so that items no longer fall through counter/table/etc. (z collision calculation?)
- tweak/refine narrative for new ghost!
- take screenshots
- make changelog (this is going to be Difficult, I don't even remember what all I've added haha)
If I have any extra time, I'm going to try to do a little more work on narrative and asset creation!