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LeechTank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation of the Jam theme | #9 | 3.266 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The incentive to keep playing to learn what the deal is with the tank is awesome atmosphere. And the upgrades are pretty cool :)
Thank you! I'm glad that it got you hooked till the end, hope it was worth it :).
Completed the game, really enjoyed the mechanics and execution of the game.
I like the fact that you found a way to implement such complex stuff like cutscenes and mechanics like experience and how it affects players speed and firerate.movemebt feels solid and I liked how the gun looks. Cool hud.
Very cool music, i was moving my body while i was playing the stuff haha.
The only thingni didn't understood was the left hand thingy. Does it attract blood, does it takes away something from me?
I used it few times and i felt like my health was draining, so i stopped using that function.
A sweet lenght for a 60hs gamejam.and the health mechanic plays a major role on the story, so that's a plus.
Ye, good stuff.
Thanks! Glad you liked it.
Music for battle level was taken from a music pack that I bought on sale a while ago. Not the best Pack tbh but yeah, this song is quite good 馃榿
About left hand blood attraction skill - It takes 20 of your blood and it should be used when there are more than 4 blood pickups nearby to compensate this. I should communicate this better or maybe rebuild it entirely to make it more usable.
Again, thank you for your feedback 馃榾