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A jam submission

Bubble Thanks!View game page

Bubble tanks inspired game
Submitted by wolfheat — 2 hours, 49 minutes before the deadline
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Bubble Thanks!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#83.8003.800
Overall#103.6673.667
Theme#144.0004.000
Gameplay#153.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Classic Game Inspiration
Bubble Tanks Inspired

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Comments

Submitted(+1)

I liked the idea and mechanics, but the difficulty ramped up pretty quickly.  The music, graphics, and tutorial screens were great, but the controls felt sluggish to me at times.  I found if I move in a straight direction, I seem to move slower than diagonal.  I got stuck in one area where I was bounced back and forth between screens and couldn't move fast enough to escape either.  Two big creatures were right next to each edge and would just pummel me when I would pop in.  It is fun to play, but I think a slower build to the more difficult screens would be nice and give you an opportunity to get some upgrades before losing all your bubbles.  Great job and keep up the good work!

Developer

Thanks for the feedback!

The difficulty is dependent on the different colors, if you stay on the blue ones there is 25 levels (that gradually increase in difficulty) to complete placed in a 5x5 pattern where you start in the middle, and you will get most upgrades before moving onto harder ones if you just complete some of them. I did plan on making a minimap to show this (the level layout) so the player knows when he leaves the blue area this but never had the time to implement it. The originals have same mechanics with harder levels further from start but they state that fact in the tutorial which I should have done as well I think.

Also it was meant to be a rampup in difficulty for the player when entering areas with new colors so that if they were to weak they would realize they moved onto the harder level to early and go back for some easier ones to build up power.

Also atm the acquired powerups will never be lost even when losing bubbles, but the ship will degrade. Will prob implement losing powerups later on. 

For the controls I seem to have made an error at the acceleration phase making it faster to acc diagonally, but the max velocity is same in all directions.

Submitted

I like the mini-map idea, I think that could help show you which direction to go to stay within your current color skill level.  I did notice that you don't lose your upgrades, which is great, but I headed straight left and down and quickly got into some bad screens for just starting out...lol.  I think they were yellow and I couldn't keep any bubbles for very long.  I'll try to circle back and give it some more play-time with this new info you've shared.  Thanks!

Developer

Great! Hope you enjoy it. The game is beatable in a few minutes if you beat the final boss :P Have fun!

Submitted(+1)

Not bad,I liked it

Submitted(+1)

Oh man, I haven’t thought about Bubble Tanks in years! Awesome. It was really jarring to go from 3 kinda empty blue rooms to the yellow room full of guys shooting at me haha.