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Pac-inator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #2 | 4.000 | 4.000 |
Theme | #5 | 4.400 | 4.400 |
Overall | #6 | 4.000 | 4.000 |
Gameplay | #8 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The soundtrack is awesome and I love the concept. Bit of a learning curve to like figure out the pathing, best route, etc. i kept running into the edge or corner of a wall and dying lol. And then sometimes I felt like I was stuck in the respawn area waiting to merge into oncoming traffic haha. Overall a fun game!
Yeah, the AI is pretty basic. I had plans to have a smarter version, but didn’t have time to get it working. I did notice there is a problem if you die without resources, you can get stuck in the spawn area. That needs some more work for sure.
Tip: There are parts of the maps where the ghosts will never go. If you can collect bullets or bombs and get to one of these, you can thin the heard.
Also, In each level, if you can kill the colored ghost(s), you win.
Thanks for playing and the feedback!
The soundtrack is awesome and I love the concept. Bit of a learning curve to like figure out the pathing, best route, etc. i kept running into the edge or corner of a wall and dying lol. And then sometimes I felt like I was stuck in the respawn area waiting to merge into oncoming traffic haha. Overall a fun game!
Very fun idea! I enjoyed it :D
Thanks, glad to hear it!
Took me a second to find the .exe among all the DLLs – out of curiosity, what tools did you use to make this game? There also appears to be a second copy of everything in the publish\ directory. :)
Great flavor on this! The soundtrack, effects, and art are all awesome. I couldn’t get past level 3 in the time I had to play, but this was fun! A really cool twist on Pac Man.
This game was built in Monogame using an Entity Component System engine that I've been working on (just to see if I could make one). I used Tiled as the map editor and designed the game to use objects in Tiled for spawn points of items and enemies (and to specify different enemy types). I used Aesprite and Affinity for art/graphics and music and sound files were free assets that I found.
I didn't notice the second copy of files when I posted. There are so many DLLs because I published the game as a stand-alone, so it brought in all the .NET files needed so you don't have to install anything else to play.
Thanks for the feedback!
Nice! ECSs are fun to write, for sure. Makes sense about all the DLLs for .NET! Thanks for explaining your project setup. :)
Pac-Man Souls xD