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The Gift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.226 | 5.000 |
Overall | #4 | 3.550 | 4.200 |
Use of theme | #8 | 3.550 | 4.200 |
Gameplay | #20 | 2.874 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-Made Assets
Synty Town
Team members
Kindred, Mester, Danny
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Comments
I loved your game's graphics, but i was lost trying to find, where shall I go . Maybe some marker etc would be helpful
Thank you for the kind words. I think, after the fact, I realized how large the village was and how simple it was to get lost. I wanted to put enough in there for the player to "Search", but did not have time to create a mechanic that prevented them from getting lost :P
In any case, thank you for the time and the comment. 100% appreciate it.
Hey.. can you please take a look at my game ?
I played it on stream, let me get the timestamp (Your Game Played here) I liked the concept but I could not find the person I was supposed to. I tried for several minutes and went all over. I will post on your games thread and maybe you can help me find it and I can play it again so I can give it a fair shake.
Hey Riu, I tried your game! I got lost trying to find the Hovel after spending a while in town... maybe a minimap or even an arrow pointing towards it would help? But other than that, nice to see the return of Crescent Valley! Good job!
Hey Adam! It has been a long time, and we need to have more Crescent Valley going on. I am slowly working my way back to that I guess, and these fun little cozy stories are a way I can do that <3
I think I will approach the "large" factor like GTA did by opening up different city parts as you progress. This way, the player has a limited scope on things at first but as they progress on the timeline more and more is opened up for them.
Very nice graphics. I loved the part where you steal chistmas presents from kids. Overall pretty nice game but once i left too much the initial zone i got lost very quickly, might just be me not having the best sense of direction.
Thank you for taking the time to play my game, and I agree that once you left the hovel you got lost. I need to address that before I release the "update" and will be thinking of unique methods to assist people with that fact.