That is interesting. Could you perhaps add that to the description? That might help to clear up confusion. In any case, it was a fun game you just needed some sound. Reminded me of my younger days.
riuthamus
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I played your game live (Click here to see your game played live). Despite giving it several attempts, I got lost and could not find Paul. I liked the graphics and the use of the sound. I think the environment was solid and was well placed and I even liked that there were shops and stuff you could visit. I think my inability to find Paul hindered things drastically.
I played it on stream, let me get the timestamp (Your Game Played here) I liked the concept but I could not find the person I was supposed to. I tried for several minutes and went all over. I will post on your games thread and maybe you can help me find it and I can play it again so I can give it a fair shake.
Hey Adam! It has been a long time, and we need to have more Crescent Valley going on. I am slowly working my way back to that I guess, and these fun little cozy stories are a way I can do that <3
I think I will approach the "large" factor like GTA did by opening up different city parts as you progress. This way, the player has a limited scope on things at first but as they progress on the timeline more and more is opened up for them.
Thank you for the kind words. I think, after the fact, I realized how large the village was and how simple it was to get lost. I wanted to put enough in there for the player to "Search", but did not have time to create a mechanic that prevented them from getting lost :P
In any case, thank you for the time and the comment. 100% appreciate it.