It looked really sweet but I was confused how to play it. I didn't leave a rating because I didn't have time to read the tutorial when I played it, and didn't want to undervalue the game
Play Parting Shot
Parting Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #1 | 3.800 | 3.800 |
Fun | #1 | 4.333 | 4.333 |
Sound Design | #1 | 4.267 | 4.267 |
Overall | #2 | 4.187 | 4.187 |
Graphical Presentation | #2 | 4.467 | 4.467 |
Era "Feel" | #3 | 4.067 | 4.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What style of retro game were you going for? (Year/Era/Console/etc)
Sega Genesis RTS
Comments
I appreciate your honesty. But the tutorial is only a few sentences long...
Basically you're arranging colored blocks to create turrets, and then you use those turrets to destroy the enemy turrets/base. It's a little bit like Tetris, but you can also place blocks on top of eachother, replacing the color underneath.
I hope you'll give it another chance when you have time :)
Impressive entry with a really good gameplay - unusual. I really liked the main aesthetic which fits with the theme. I am not a big fan of this genre - RTS, but I have fun playing. For me, it's more a puzzle game than a RTS. Well done ++
Man, never did I ever think that a Tetris/tower defense game would blow my expectations, and yet here I am after having beaten every level in the game. The only minor issue I had with this game was with balancing - I tried using all the buildings at first, but eventually, it seemed like the most effective strategy was to simply spam direct fire turrets and lobbing turrets (this could just be because of how I played the game though). Other than that, I have nothing to say except that you nailed everything down from the concept to the execution. Well done!
This is a really cool game! It combines elements of both puzzle and RTS games to make something really unique. I found the controls a bit cumbersome at first, but once I got the hang of how to make buildings and plan around my upcoming blocks, they felt a lot more manageable. The Sega Genesis-style music is wonderful, and it's especially nice how it changes depending on the phase and how much time is left. My only real complaint would be how easy it is to build up an advantage and keep it; in the games I played, I either got swiftly curbstomped by the AI, or built up my forces and steamrolled it. Still, that's a minor nitpick to an otherwise excellent entry!
The artwork and music for this game is great. I didn't know what I was doing, but that's because I didn't read documentation. All the factions are good, but dinos are my favourite faction based on faction portrait alone. THEY LOOK SO HAPPY!
Once I understood what the game was about, it was very cool! Innovative! I really like the concept! Sadly I kept running into a bug where my target cursor would just take off on it's own and never leave my own territory. Couldn't do much damage to the enemy after that. (Was using a controller btw) I really like this entry! You should keep developing this!
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