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A jam submission

"SWIFTY: Escape" made for Retrograde Game Jam 4View game page

Submitted by DerrickMoore — 4 hours, 45 minutes before the deadline
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"SWIFTY: Escape" made for Retrograde Game Jam 4's itch.io page

Results

CriteriaRankScore*Raw Score
Graphical Presentation#203.3643.364
Overall#262.1092.109
Sound Design#262.1822.182
Era "Feel"#272.0002.000
Fun#281.8181.818
Controls#301.1821.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What style of retro game were you going for? (Year/Era/Console/etc)
1993, console

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Comments

Submitted

It's a shame you couldn't get further with your game. The art pallette and aesthetics are cool though!

Submitted

Playing the game in the tiny browser window is not really workable especially on a high-res monitor. And rendering the game at NES resolution doesn't make the game have NES style graphics, the art is still much too high fidelity to match a retro era. Drag-and-drop controls is also strange, the lack of much audio, and basic gameplay are my other complaints.

Aesthetically it's pretty dang cool though. Love the colors

Developer

hey thanks, very fair and good advice

(1 edit)

I search the controls and i read you don’t have time to implement it in the developpement… it’s a shame for a game. I think than be the first thing you need to code. The graphics are good and colorfull but not really for this era (resolution too high i think).

Developer

good point about controls and thanks. I'll do those first next jam, good advice. 

the resolution, its ment to be played in that tiny window in the browser, which is set to old NES resolution.. i didnt really make that obvious tho


(1 edit) (+1)

For the resolution change the windows size are not the solution, it depends of your game engine renderer in unity your can change the render resolution easily, for nes the resolution is 256x224, so your sprite and graphics need to respect this maxsize (and sprite may be normally 8x8 pixels but you can cheat it’s not real nes game). And there is colopalette too… honestly with the graphics of your game, that remind me more computer game of this era, but than can work with low resolution. On old system generally transparency is not working, the graphics use dithering to made it or sprite flashing.