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Osmudo (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #3 | 4.267 | 4.267 |
Graphical Presentation | #4 | 4.333 | 4.333 |
Overall | #4 | 3.947 | 3.947 |
Era "Feel" | #5 | 4.333 | 4.333 |
Fun | #6 | 3.800 | 3.800 |
Controls | #18 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What style of retro game were you going for? (Year/Era/Console/etc)
NES
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Comments
Pleased to read in your postmortem that you're confident this'll become a more fully-fledged project; this concept and presentation are so endearing! Your enthusiasm for your influences certainly shows. The floaty controls are fun once you're used to them, although I experienced a few softlock glitches and some felt physics-related (stuck in place, dismount errors). Osmus look great and the immediate mobility they provide feels rewarding. Awesome idea and execution!
Nice work! Cool music and style :D
The controls felt a little floaty which is my only major gripe, but it's made up for by being an Osmu Joust Chamption
Joust is the best arcade game of all time and this is a beautiful demo to show the possibilities of open world Joust with RPG/Pokemon elements. As others have said, the dismounted walking should be more weighted, like the sneaking speed is maybe good for the walking speed, and the sneaking could be slower. I can easily imagine how incredible this game would be with with tighter controls, more areas/opponents, different types of Osmu and other mounts, PVP matches, etc...
cute game, love the idea of training and riding around on ostrich-like creatures. it feels really polished, and i def think a full game with more levels would be really fun to play. the one thing i'd probably tweak is the movement, it's a little hard to gain enough momentum without riding an osmudo, and when you're on one the controls feel a little slippery. great entry!
This is really unique and so well done. Feels almost complete. I ended up getting frozen somehow where I couldn't move. I don't know if maybe I had "died" at that point, even though I'd lost all my HP long ago. All I could do was get on and off the Osmu. Found another bug where the Osmu can slide into the cave and then you can't get on it without leaving the cave and calling it. Still, there's a lot going on here so a few things here and there are inevitable. Really, really good job!
I am sorry you ran into those. Those are indeed the two known bugs. They can both be"solved" by getting off your Osmu and calling it.
I'm really glad you enjoyed the game!
The controls take some getting used to, but the Joust inspiration shines through-- manageably slippery, heheh!
I love the graphics. They're simple, stylized, and very cute-- it fits the overall atmosphere tremendously well. Everything feels very fun and lighthearted without trying to be cute, and I love that.
While some of the platforming without your Osmu can be a little frustrating, I think it's a solid idea with a clever, adorable mechanic that I would absolutely love seeing a full release of!
Thanks so much for your kind comment, and thank you for playing!
big Joust fan, so I loved this idea a lot. hope you keep working on this one.
This is my favorite so far, it has a lot of potencial, I would like to see more, it feels like a world that could be expanded, jumping from island to island with your big bird, maybe an 2d open world game, or a metroidvania, maybe you can be able to tame other animals. however, the camera is not very good, and the characters have too much inercia, I think the inercia is ok when you are riding the osmu, but when you are just walking with you human character is not very fun. Also maybe you could change the controls a little bit, I kept talking the character and I wanted to mount my osmu or mounting my osmu instead of jumping, maybe pressing up and down to mount and dismount would b better.
I'd really like to see you develop this into a full game, like you did with Chico. Catching an Osmu is pretty tough to start with, but once you do, it's fun to fly around and just explore the landscape at top speed — a true hallmark of well-designed game mechanics. The Osmu jousting battle in the demo was pretty fun as well. My only major complaint is the movement physics for the player — it's fine for the Osmu to have slippery movement to balance out its high top speed and flight, but it feels a bit awkward for the player to have the same sort of movement. Still, that's a minor complaint, and I'd happily buy and play a full game-length version of this demo!
That is a very sensible complaint, and definitely something that I would tune up in a full-length game. I'm really glad to hear you enjoyed it!
Catching an Osmu is no easy feat lol. I absolutely love this entry, and would really like to see this world developed into a full game! Amazing work!
i figured out that "A" was for Jump.. but i coudnt jump over the first terrain bit. (2 tiles high, but i only jump 1 tile high?)
looks good.
That's right, you need to capture an Osmu to fly over it. You need to sneak up on it so it doesn't fly off. The old man explains this