In my opinion, for sure.
ROBOWARRIOR
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The modelisation of the mechs is very nice, but it lacks of animation (specially for the titans). And can you add a crosshair ? Because it’s difficult to see if i hit or not (can only see on the life jauge of the boss), a little lack of effect and feed back. Otherway the concept of boss/titan fight is very nice, think of add different patterns/fight scheme for the titans next time to make fights more interesting.
Thanks for your feedback, i think i had solve this, but apparently not.
This is a problem when the game load a save and didn’t have one so you need to die in your first try to clean the savefile and after the game work fine (the personn whose that game is destined had this problem and solve like that and playing all the night).
If you’re on windows you can use the windows version in waiting an update.
Unifortunaly i don’t know if you have like the game, but i think it just a curiosity for your procedural generation study ;)
It’s very good that you continue this project, this one have potentiel and really appreciated to play the first version. Continue this good work ! Some remark:
- The model can be in random places (3 or 4) to make each gamepart different.
- It maybe more immersive if you introduce stationned cars, and other character (walking or not).
- The new voice need to be rework, honestly i’m not fan i prefer the first.
Hey that’s good job ! I like the character graphics and animation, like the grass, and monsters but i think the trees is in a different style and not good for this game. The battle system is simple and satisfiyng like a zelda-like ! unfortunally this is pretty unfinished, and the dialogs system not fit the 64px resolution it’s shame. I will appreciated if you continue to dev that game !