Ok thanks.
ROBOWARRIOR
Creator of
Recent community posts
I’ve read the rules and i understand that the game need to be like the 32 bits era graphics generation, but about the control ? The game need to be control with only a gamepad like a 32 bits console ? Or the mouse + keyboard control is authorised for make retro shooter (FPS) ? The mouse only is permit for strategy game or need to use the pad to move cursor like command and conquer (PS1 & saturn) for example ?
The modelisation of the mechs is very nice, but it lacks of animation (specially for the titans). And can you add a crosshair ? Because it’s difficult to see if i hit or not (can only see on the life jauge of the boss), a little lack of effect and feed back. Otherway the concept of boss/titan fight is very nice, think of add different patterns/fight scheme for the titans next time to make fights more interesting.
Thanks for your feedback, i think i had solve this, but apparently not.
This is a problem when the game load a save and didn’t have one so you need to die in your first try to clean the savefile and after the game work fine (the personn whose that game is destined had this problem and solve like that and playing all the night).
If you’re on windows you can use the windows version in waiting an update.
Unifortunaly i don’t know if you have like the game, but i think it just a curiosity for your procedural generation study ;)
It’s very good that you continue this project, this one have potentiel and really appreciated to play the first version. Continue this good work ! Some remark:
- The model can be in random places (3 or 4) to make each gamepart different.
- It maybe more immersive if you introduce stationned cars, and other character (walking or not).
- The new voice need to be rework, honestly i’m not fan i prefer the first.