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A jam submission

Chitty Pong Racing (Jam Entry)View game page

Micromachines meets Diddy Kong Racing in this top down racing adventure.
Submitted by David Oberlin (@DieSkaarj) — 55 seconds before the deadline
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Chitty Pong Racing (Jam Entry)'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#272.1213.000
Graphical Presentation#282.1213.000
Era "Feel"#281.9802.800
Overall#291.7252.440
Fun#301.2731.800
Controls#311.1311.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What style of retro game were you going for? (Year/Era/Console/etc)
Mega Drive, 1993.

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Comments

Submitted(+1)

Very hard to control, and collision hitboxes with level geometry seemed way off making it very hard to get around the course without being stopped.

Regardless, I like the concept of a multiplanetary top-down racer, I would love to see it developed further!

Developer

Thank you, Daikon Games, for your kind words.

I have uploaded a new build that hopefully addresses that issue somewhat. I admit it is not perfect (yet.) But, it should make it more fun.

I am going to continue working on this game, and develop it further. I might even upgrade the style to be more latter nineties, hah. Be sure to follow me here on itch.io for updates.

Best regards,

David

Submitted(+1)

Is there a download link for this one?  I couldnt see it on my end

Developer

Yes. I have updated the page to show the link. Error on my end. Thanks!

Submitted

nice, thanks!  will check this out later :)

Submitted(+1)

I like the concept of this game, but the part that annoyed me the most was the controls. It feels like your ship turns by a huge amount if you tap the A or D buttons even once, so making sharp turns through the various racetracks was really difficult. Aside from that, the graphics look fine, and I like the background track, but the controls really made me struggle to enjoy it, unfortunately.

Developer (2 edits) (+1)

The turning speed bug was the strangest thing. There was a marked difference in the way it was computed from build to build. I have hopefully addressed the issue in a little quality of life update. I have to admit that the game is incredibly janky, hah. But, thank you very much for taking the time to check it out.

All of the assets were made by creators on itch. I have linked to their own pages on the games' store page. If you like their work let them know that you saw it here!

Submitted

Okay. Later, I'll try redownloading the game, and if the turning speed is fixed, I'll update my rating to a more favorable one. And I'll make sure to check out the creators you used the assets of!