Entries which break these rules or have no clear relation to the Requirement (focus/limitation) will be removed without notification. If you want clarification on why your game was removed, please contact Joshua on Discord.
Main Rules
- Solo or Team: Up to four members, one submission per team. If you're working solo, you count as a team. You may be on multiple teams (although we don't recommend it). All team members and entrants must be 13+ years old.
- Submission: Answer all questions completely and honestly.
- Accessibility:
- Must work in Windows 10. Web builds are fine.
- Any game-critical text must be in English.
- Cannot require unusual peripherals (allow keyboard and/or mouse controls).
- Credit:
- Credit all assets in your game including CC0 assets and your own work (put your name (or handle or team name) on your game).
- Credits must be accessible from game start (title or credits screen).
- (Revival or Revision Track) Initial "build"
- Your game page must include a link or download of an initial build of the game if such a build exists.
- Didn't make a build of your past version? That's fine! Simply include whatever you have: assets, screenshots, or an outline of what you had / were planning to have - just to give an idea of where your project is coming from.
- The "initial build" is whatever you have when you start the jam.
- The initial build need not follow the rest of the jam rules.
Allowed
- General-purpose code, i.e. character controller, project template, menu functionality, AI library, etc.
- Freely available assets including open general-purpose source code.
Not Allowed
- NSFW content including but not limited to sexual content (including language), nudity, and excessive realistic gore/violence.
- Hateful content including any violence, threat of violence, or discrimination against other people on the basis of race, ethnicity, national origin, caste, sexual orientation, gender, gender identity, religious affiliation, age, disability, or serious disease.
- (Vision Track only) Game code or custom assets made before the jam.