Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Dammed If I Do" Devlog

A topic by ocotillo island created Aug 08, 2024 Views: 152 Replies: 1
Viewing posts 1 to 2
Submitted (3 edits) (+1)

Progress report dated 01.25.1995. Internal memo ████████████ eyes only.

"Dammed If I Do" (DIID) is being developed by our Data and Surveillance Division - for the purpose of ████████ and to promote the restaurant. The development team has been given code names to protect against possible ████  and consists of the following.

  • Subterranean Loser
  • Moosemaid
  • Ether Penguin
  • Pixelcod
  • YokaiBlotch
  • LimeyOtoko

Premise
Our beloved mascot Franky has gotten sick from eating a cold chicken sandwich and needs 3 giant colonial pretzels to revive him. The player takes the role of Franky's cool-young family member to collect the pretzels on each level. 

Current Development Status
The team so far has created a narrative premise for the game and some concept art for the settings and characters (sample included above).They have also programmed the physics, movement and some of the gameplay elements. Some of the levels have been started and some models and animations are implemented. The team has not implemented ████████ yet but assures us that it will be  ████ before release.

Submitted

Internal memo ████████████ eyes only.
From bratwurst@smokebox.net 09.09.1999

The D&SD has been asked to cease development on ‘Dammed If I Do’, effective immediately.
Market research has determined ████████████████████████████████████████████.

All data from the alpha version must be ███████████. Dana St. Dane, the head of IT services, is in charge of that. Comply with her requests when she asks to look at your computers. 

I wish it could say it’s been a pleasure, but it’s my last day, and frankly you’re all a bunch of pencil-necks. 

Regards, 
Sgt. Bob Bratwurst
Project Executive