On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Raid 2View game page

Turn based roguelike
Submitted by NoomsterGames — 27 minutes, 38 seconds before the deadline
Add to collection

Play game

Raid 2's itch.io page

Results

CriteriaRankScore*Raw Score
Replayability#14.2734.273
Theme#33.8183.818
Fun#43.5453.545
Overall#43.4853.485
Innovation#43.5453.545
Visuals#103.2733.273
Audio#122.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's nice to see how much stuff there is to unlock, even if I didn't even reach the second row of unlockables.

It'd be nice if the coins had different symbols for heads/tails rather than slightly darker. It took a while to realise what was what.

Speaking of the coins, although coin flips are supposed to be 50/50, I'm not sure that's the best idea. There were a few rounds where all of my guys AND the enemies coins all landed on tails, even when they flipped, like, four at a time. There's been numerous studies on randomness in games. Maybe put in a little bias towards what players are expecting to get?

Submitted(+1)

Definitely a cool idea implemented in rogueLite. The turn-based game mode gives an unusual feeling of the game. There is a high-quality random, which means replay value. + to replay value. Lots of variety overall. This is very cool! But I personally lacked the effects. This is purely visual, but I want more sensations from the effects. But that's not bad. It would just be great if they were. I think that it is worth developing the idea further and improving it.

Submitted(+1)

Good job with the coin thing.

Very red.

I most enjoyed the "only click here if the game is stuck" button.

Didn't need it, but I liked that it was there.

I eventually had to turn the music off.