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Raid 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability | #1 | 4.273 | 4.273 |
Theme | #3 | 3.818 | 3.818 |
Fun | #4 | 3.545 | 3.545 |
Overall | #4 | 3.485 | 3.485 |
Innovation | #4 | 3.545 | 3.545 |
Visuals | #10 | 3.273 | 3.273 |
Audio | #12 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's nice to see how much stuff there is to unlock, even if I didn't even reach the second row of unlockables.
It'd be nice if the coins had different symbols for heads/tails rather than slightly darker. It took a while to realise what was what.
Speaking of the coins, although coin flips are supposed to be 50/50, I'm not sure that's the best idea. There were a few rounds where all of my guys AND the enemies coins all landed on tails, even when they flipped, like, four at a time. There's been numerous studies on randomness in games. Maybe put in a little bias towards what players are expecting to get?
Definitely a cool idea implemented in rogueLite. The turn-based game mode gives an unusual feeling of the game. There is a high-quality random, which means replay value. + to replay value. Lots of variety overall. This is very cool! But I personally lacked the effects. This is purely visual, but I want more sensations from the effects. But that's not bad. It would just be great if they were. I think that it is worth developing the idea further and improving it.
Good job with the coin thing.
Very red.
I most enjoyed the "only click here if the game is stuck" button.
Didn't need it, but I liked that it was there.
I eventually had to turn the music off.