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klim96

20
Posts
A member registered Jul 31, 2022 · View creator page →

Creator of

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And what is the roguelike?

ok, understood 

Wow, that's cool, hmmm

oh no(

Will you develop it?

(((((

The same

Antivirus swears at the file

How to play?

(1 edit)

How do you die in the game? Played for 20 minutes and didn't get it. It was boring because I just moved and ran into enemies. The design is definitely cool, but it's all about the gamelay just walking and picking up cards.

Very similar to soul knight. + for style and design. The roguelite base is laid, it's great. But I would like a wider weapon system and more enemies. And so the project is good.

Cool, good version of a bagel. Simple and ordinary. There is the necessary replay value. It's cool that the combat system is turn-based. Funny sounds. But I didn’t understand how this is related to the topic of jam.

It's fun to go through the levels. I just didn’t understand what roguelik manifests itself in. And how it is connected with the theme of jam.

understood thanks

Cool style, like in baba is you. I like that. There is also replayability. In general, simple and angry. The movement is great and the combat is cool too. But the level, as I understand it, is non-randomly generated and pre-installed. But I did not understand how this is related to the topic of jam.

I couldn’t play for a long time because I fell under the map or jumped high. So I didn't get to see everything. Therefore, I do not know how much the project corresponds to the topic. Fan did not understand, most likely there is not enough interactive or effects.

Definitely a cool idea implemented in rogueLite. The turn-based game mode gives an unusual feeling of the game. There is a high-quality random, which means replay value. + to replay value. Lots of variety overall. This is very cool! But I personally lacked the effects. This is purely visual, but I want more sensations from the effects. But that's not bad. It would just be great if they were. I think that it is worth developing the idea further and improving it.

Looks definitely luxurious. The graphics are very cool. Only the combat is a bit unresponsive. But the main thing is that the logic of the roguelike game is observed. And is it important. There are coins, but it is not clear how they are connected with the theme "two sides of the same coin". I played for 40 minutes, and did not understand where the connection is manifested. But the game has potential in passing. It is interesting to know what's next and you want to pump your character, and this is an important criterion for a roguelike. But it's a pity that the enemies do not have a health bar.

I was very fun. It's nice and coolly designed. The feeling is very concrete from moving, interacting and passing levels. The visual is very good and pleasant for me. I've never seen this idea before and it's amazing. + innovation. Too bad the sound is missing. But still, the lack of sound is NOT IMPORTANT. But, I would like more random from locations (most often locations are similar). But that's not bad. True, I did not understand how the game is connected with the theme of the "two sides of the same coin" jam.

In general, I liked the game for the design and combat. But I couldn't continue the game because the enemy I killed wouldn't let me pass every time I restarted the game. I would like to play more, but can't course of enemy collision (((