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A jam submission

Hall of Lost Memories (Demo)View game page

Submitted by DevelperNameHere — 16 hours, 50 minutes before the deadline
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Hall of Lost Memories (Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#221.7692.167
Innovation#291.9052.333
Replayability#291.6332.000
Fun#301.7692.167
Overall#321.6782.056
Theme#321.4971.833
Visuals#331.4971.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Members
No. The closest you could say was using some free assets. other than that, no

Optional theme
The optional theme would only really work in the games possible full version, so I decided not to do this for the jam

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Comments

Submitted(+1)

This is cool. I played it for longer than i thought I would. Couldn't get to the end though.

Its cool that you randomized the levels too!

One of the best videos i watched recently that has really influenced me is this on below. I mention it because I was reminded of a quote from it. it was something like. 

"If you have a button that does something in your game, you need to give the player a reason not to press it".

I noticed I was holding down the attack button, and because the attack has a long initial attack it becomes a little passive. e.g I'll aim towards the enemy and concentrate on dodging attacks.

Just throwing ideas around:

  • maybe you could have a melee attack, and maybe you could parry or re-deflect attacks if you melee attack the projectile.
  • slight recoil on the shot might make the movement a little more active, as you would need to reposition.
  • Maybe the stationary enemies could do a brief chase for a few seconds, then switch back to shooting. That way they are always pushing you and making you adapt.

Anyway! Great submission!

 

Developer(+1)

thanks for advice and playing. I did make this game with difficulty in mind >:)

Submitted

This game is really cool love the art! Congrats! make sure to review your game as well it would mean a lot to us :-D https://goosenode-games.itch.io/trevosopia

Submitted(+1)

It's always fun to see a 3D game made for jams, but I think this game suffers from lack of interesting decisions to make. Even something as simple as "here's three powerups you can pick from, choose one" would help a lot.

Developer

That's something I had in mind for if I decide to continue working on this project. Also thanks for playing

Developer

Note: The aspect of Action and Reaction can be taken as about 100% of how games work