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Rogue Robotics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.250 | 4.250 |
Fun | #3 | 3.563 | 3.563 |
Audio | #3 | 3.625 | 3.625 |
Overall | #4 | 3.396 | 3.396 |
Replayability | #8 | 2.813 | 2.813 |
Innovation | #10 | 3.188 | 3.188 |
Theme | #12 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Members
Danfriedz design and code, Pentixel did some abilities and splashscreen, Beanbag did the cover art
Optional theme
Not really
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Comments
This was definetly fun to play, loved the overall sound+graphic+level design! If i had to find something thats off i'd say a wider fov would've been nice sometimes, especially when things get hectic. Great stuff though!
thanks for playing!
I agree about the wider fov too!
This game is really cool love it ! Congrats! make sure to review your game as well it would mean a lot to us :-D https://goosenode-games.itch.io/trevosopia
hey, I rated it other other day it was cool!
This was a cool one! Very nice music and sound, looks great, really juicy with all camera shake and stuff.
It got a bit repetitive, the levels and enemies felt like the same over and over until..... Dylan!?
I guess some small balance changes would make it more interesting, like maybe having less HP from start and have some mechanism for restoring it as you progress?
Really cool entry, definitely a favorite in this jam!
The gif icon is wild btw, really cool stuff. Great job all involved!
Hey! Thanks for mentioning the gif. It was such a pain to get it under 3mb! Glad to see it was worth it.
The levels were all spat out in the last day of the jam so they are essentially duplicates of each other. The enemies are also really simple untill you hit the boss. Unfortunately I had to spend more time on systems and didn't get these aspects as polished as I would like.
Thanks for playing and the feedback!
I love the vibe of the game, art and audio are both very nice. I like the gameplay too just a few things. I feel like there is a little bit too much recoil, after like 5 shots you can't see the thing you are shooting anymore (Assuming ur stationary anyways XD). If you guys are planning on working on this some more maybe some different weapon choices that have different levels of recoil? I would say the current one definitely feels like slower shot, but strong shotgun burst type of thing. Aside from that the buggy camera but you already know that lol. I was a little confused on the dash but I could just be smol brain. Does it pick a random direction to move in? Or does it dash towards the cursor kind of thing? I just found myself dashing into things as opposed to away a lot haha.
Thanks for playing wispy.
I agree with the recoil it's a bit much!
The dodgeroll gives you invincibility frames, it alternatives rolling 90degrees to the left and right of the mouse cursor.
I wrote down to change it so it only rolls in one direction but forgot to change it before submitting! (Whoops).
When shooting it feels kinda glitchy other than that great game
Hey Josh thanks for playing. I've spent the night trying to resolve this and it appears to be a browser-specific issue. I included a Windows download. Otherwise, give Microsoft Edge a try.
Hey It's me bean from discord! I'm finally here lol and I must say the game lives up to the cover art! It feels nice and the upgrades are really cool! The only issues I noticed were the camera being glitch while shooting and the game crashing when I delved deeper a few times. Other than that amazing game!