Yes, it was! Black because it's selfish, and White because it's healing. It mentions in the Magic section that the GM will have to categorize an individual spell as one or the other, and to just go with their intuition. To me, it's a matter of what kind of superstition it's based on, but YMMV.
Thank you! Yeah, the basic mechanic didn't seem to need to be limited to three stats, tho generally I tend to think less is more when it comes to stats.
Comments
I love this so much! I like the combination of magical and mundane threats, and wooj is a fun twist on the bonus pool.
I noticed that both white and black magic allow you to heal yourself- was that intentional?
Yes, it was! Black because it's selfish, and White because it's healing. It mentions in the Magic section that the GM will have to categorize an individual spell as one or the other, and to just go with their intuition. To me, it's a matter of what kind of superstition it's based on, but YMMV.
This looks like a lot of fun - your background and threat tables are really interesting, and it feels like the system works well with four stats!
Thank you! Yeah, the basic mechanic didn't seem to need to be limited to three stats, tho generally I tend to think less is more when it comes to stats.