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The Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #20 | 2.010 | 2.222 |
Horror | #21 | 1.809 | 2.000 |
Gameplay | #21 | 1.709 | 1.889 |
Theme | #21 | 2.010 | 2.222 |
Creativity | #21 | 1.910 | 2.111 |
Presentation | #21 | 1.910 | 2.111 |
Overall | #21 | 1.893 | 2.093 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dark Streets in your game?
I implemented the theme by making the setting take outside a village, with different streets.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I did not.
Did you create your game in RPG Maker?
Yes
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Comments
This was cute! I can tell you're new and there were some basic mistakes, but they're all things most ppl mess up on while learning. I'm going to talk about a few of them, but I want to be clear that it's always impressive to make anything in this kind of time limit, it's all a learning experience and I can see the vision you're going for here.
I like the idea of clicking on something to progress the story, like the little treasure boxes to take us to the story parts. But it felt like maybe you were unclear on how to use the Autorun function in RM. I'd encourage you to look into that because it will do what you're trying to do more easily without the player having to click on some random box to get what is essentially the opening cutscene.
There were some tileset issues. I actually like it when ppl use tiles that aren't "for" a certain thing (like walls and the ceiling tiles) but some things were walkable that maybe shouldn't be, like flower boxes and the fountains etc.
And a few of the doors or passages, SOME were set to "player touch" and some were set to "Action button" this was confusing because in some parts I assumed I was stuck until I hit Enter. And a few of the doors were set to "below player" when I assume they should be same as player (like the wooden wall inside the dungeon and the cage looking door to the dungeon)
All of these are really easy simple fixes! And also really easy to mix up when you're learning / doing something under time pressure. It's a big engine and learning to tell stories / make games is a long journey I myself am only a short ways into as well. I hope you keep going!
We also have a very active discord community if you ever want to join you can ask questions / feedback and people can offer up advice to learn the engine more effectively.
Thank you!! I'm currently on another game, and it's an RPG. I managed to figure out a majority of the mistakes I made. Hopefully this new game would be better!
10/10 best game i've ever played. so hard. so well written.