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Moonsight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #19 | 2.051 | 2.571 |
Horror | #19 | 2.279 | 2.857 |
Gameplay | #20 | 2.051 | 2.571 |
Theme | #20 | 2.279 | 2.857 |
Creativity | #20 | 2.507 | 3.143 |
Presentation | #20 | 2.393 | 3.000 |
Overall | #20 | 2.260 | 2.833 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dark Streets in your game?
We implemented dark streets by placing several small cities on a dimly lit moon base in space. This setting creates a stark contrast between the illuminated urban areas and the surrounding darkness, enhancing the immersive experience.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Nope.
Did you create your game in RPG Maker?
Yes
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Comments
Seeing sci-fi setting is unexpected. Graphics have a style.
Some things are uncanny valley (title music, continuous beeping (?) sound and the meeting). Possibility of gameover is scary but after replaying I'm not sure if it's possible to lose.
Ending is a bit underwhelming but maybe it's okay.
Locations are not very big which is good, considering moments of confusion I had a few times.
love the atmosphere, the idea of being on the moon and doubles and having to buy space on the moon / pay rent etc is very fallout in space which is cool as heck. I knew it was coming from watching someone else play it and the player double showing up still made me jump, haha. I liked the little hint of something bigger and spookier going on from the notes about "who is watching us" type vibe.
The idea of being so trapped in space is so scary and a type of story and game that I don't think is explored enough. It's not done, which is a reality but unfortunate still. It felt like it was just getting good / ramping up when I got to the hole / ran from the dude and it ended.
There are some tileset issues, I included some images of places I was able to walk on the wall. And after accessing menu the screen tint reverts to normal / looses the night blue filter. Not game breaking, but clear it's not what was intended. I loved the assets, everything fit together really well and was very cohesive. The little things like the doors changing colors when they're unlocked make a huge difference. Good start! I wanna see what happens!