Play School boss
School Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Appeal | #7 | 3.000 | 3.000 |
Overall | #10 | 2.500 | 2.500 |
Playability & Innovation | #11 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting premise, but no clear way of knowing how to win. I picked one topic, and had documents to prove I was right, and I still got the least amount of votes.
Game Name
School Boss
Developer Name(s)
SyphisProd
Genre (especially if not a turn-based RPG)
Interactive Fiction
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Comments
Played through the game, felt very inspiring and fun. I enjoyed the concept and how a lot of it played out, couldn't win the debate though. I felt it was a little too puzzling and confusing on how to proceed and win, but I enjoyed it overall. Most of the maps were really good. Some issues that have already been pointed out. I.e. The text not quite showing fully at times and NPC changing sprite, I consider them very minor for me but still something to fix. I really liked a lot of your ideas. I love the objection type of stuff when it'd come up. The whole gameplay mechanic was good and I enjoyed the ideas you had on how it ends on the debate. I felt though that it would've been more fun if the debate lasted longer with more questions. This has a lot of protentional. Best of luck with what you choose to do next! : )
That's quite an original game we have here. I didn't won, but I did gain some points. For those who want to try and win, good luck, this is not obvious.
Personally, I think it is a game that deserves to be checked out. You are quickly brought into the story. There is not that much variety in the story between playthroughs, so you will probably be surprised once and that's it, but it's enjoyable for what it is.
Now, let's go into my critical points.
- Already noticed, but I'm going to say it anyway: the text doesn't have room to breathe here. Beside, they display characteristics that aren't necessary for the game. Why there is a Stamina, Charisma and Anger stat? From what I've seen of the game, nothing would change if this information wasn't displayed at all.
- When entering a door, we can notice the top of the head exceed the door. When I want to do this kind of effect, my way to deal with the problem is to make the character invisible before the door closes so it gives the illusion he is really entering the room.
- The luminosity in the underground is inconsistent.
- The text overflows out of the message box when you obtain the document in the library.
- The librarian spilled the beans very easily for her illegal activity. Wouldn't that risk to make her fired and have criminal charges? Why would she trust the player so fast?
- Mister Austere either transforms or down right disappears when I interact with him from a certain angle near the end of the game.
- Speaking for which, this is when I noticed the character sheet doesn't seem to be properly optimized. It looks like there is sometimes a line of pixel messing up (see screenshot above).
And that's it. Except for that, there is no major issues. An original gameplay, an intriguing setting... People will certainly have a good time with this game! ^^
With that said, thank you for this experience. And good luck!