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Pivot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #2 | 3.333 | 3.333 |
Overall | #3 | 3.185 | 3.185 |
Interpretation of the theme | #3 | 3.222 | 3.222 |
Game Mechanics | #4 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The idea was to translate the "unexpected reaction" theme to a father's point of view of trying to talk to his daughter. He doesn't know exactly how she'll react, so the theme is associated with his fear of hurting a family member, even if unintentionally.
Development Time
5 days
(Optional) Please credit all assets you've used
All graphic and code assets are original. The music is part of a free asset pack: https://nihil-existentia.itch.io/free-audio-asset-collection
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Comments
Really impressed by this entry into the jam, team! Thought the concept was really neat and well executed. Thank you so much for participating <3
I really enjoyed this! I won't post spoilers but the monster section being the important part was clever.
The color palette was really lovely for the tone as well
Thank you! I have Michael to thank for the art, I’m just the programmer. Actually Michael should be credited for most of the game’s idealization, I just executed it.
Hi! The game is lovely but I did not manage to finish it. After I talked to Eleonor on day 2 nothing happen and then tried interacting with stuffs but still nothing happen, did I miss something?
Also you did some impressive stuffs with the engine, the 3d model in the battle sequence is cool! And the "dream" dimension is very pretty!
Yes, I’m posting a fix right now. This version you’re playing is currently broken because it’s missing some dialogue. I hope you had fun so far tho!
Edit: the page will only open up to fix a submission 2 hours from now, so we’ll have to wait a bit longer
Okay noted I will test again aftert the fix!
It's working now!
I didn't manage to get a good ending tho haha.
I really like the idea of the game, congrats on your entry!!
There’s one hidden detail on what you should do to get a good ending, but given the time constraint we didn’t add any hints.
Spoiler
You're not supposed to fight back the ghost, just end your turn every time. We were planning on adding an extra section to send a message about de-escalating conflicts and that'd mean you don't have to fight back the monster, instead you should try to understand it first. But oh well. We didn't manage to *actually* put this into the game.HA! I had a feeling that's what I needed to do,It was weird to have that option and not use it (and also it made sense thematically)
I tried to do that but since I did the other thing before it didn't count.
Good to know I was right! Thank you for the help <3