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A jam submission

Part Of The FlockView game page

Lamby's animals rely on his routine for food. So does his well.
Submitted by Danji Isthmus, Sara Perez — 13 hours, 10 minutes before the deadline
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Part Of The Flock's itch.io page

Results

CriteriaRankScore*Raw Score
Game Mechanics#13.5563.556
Design#14.0004.000
Interpretation of the theme#13.5563.556
Overall#13.7043.704

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I hope it's obvious when played! I'd like not to spoil it!

Development Time
35+ hours. Had some crashes and a hard drive failure, but I needed to finish it haha

(Optional) Please credit all assets you've used
Everything credited on page!

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Comments

Host(+1)

Thought this was a fantastic entry into the jam - Gobbles down the well, a duck named Henry - spot on! Thank you so much for participating in the jam.  

Developer

BAHAHA OH NO The name was an accident but hopefully not offensive xD I promise I love ducks xD

I'm so glad you liked it! This was a fun jam, thank you for hosting it and introducing me to this engine!

Submitted(+1)

Simply beautiful game. I think the ending has a bug somewhere (crash log appears at the "end") but it returned to the title screen so I'll assume it was something minor.

Visually stunning, and very serene. The only criticism I have is using the spacebar as the confirm button took some getting used to, and the isometric angle made walking through the fencing a little touch and go, but that last gripe has more to do with the engine's collision than your game design.

All in all a worthwhile experience and definitely shows what RPG Paper Maker brings to the table when compared to other similar game makers. Kudos!

Developer (1 edit) (+1)

Yeah Russo mentioned how to fix the titlescreen bug in the Discord so I'll definitely fix it when the jam is over! 

I switched to spacebar since it was something I'm used to, but taking away the enter input was unneeded, so I can easily add it back in! The collisions in the engine is something I definitely want to work on as well. I'm thinking of re-writing some of the interactions in the game since the collision area by the fence is also checking the player for items that will push to the next part of the game. I wonder if that could be part of the issue.

Thank you so much for your praise and critique! It means a lot!

Submitted(+1)

Simply amazing! It’s so full of little details and it’s absolutely wholesome. Everything fits the atmosphere pretty nicely and aside from some rough edges here and there the idea was really well executed. Very well done!

Developer(+1)

Do you mind me asking what the rough edges were? This is my first game I programmed and built so I'm desperate for critique to improve! I'm so so happy you liked it though! I'll be playing your game in a bit since I absolutely crashed last night LOL

Submitted(+1)

Sure! Just keep in mind that I really liked the game and this is all constructive criticism. All those issues are pretty minor. But here’s a list of issues I remember:

  1. The collision boxes weren’t quite perfect. Tbf this happened in all other games, including mine. It’s a nightmare to get the collisions right in the engine. But you could have mitigated this by making the fences slightly more open and some objects slightly more distant from each other.
  2. At first I didn’t find the path to the woods. I followed the written directions so I found it after a short while, but I wish there was a clearer visual cue on the map.
  3. Sometimes you could keep walking even during dialogues. Honestly I don’t know how that happened, cause this was supposed to be blocked by default. Did you uncheck the “block hero on reaction” box?
  4. The rain effect was kind of weird. This is 90% an engine problem, but maybe you could’ve used a bigger raindrop image? Not sure what would’ve worked better tbh.
Developer(+1)

No I absolutely appreciate the critique! I have been learning how to build this game by fixing bugs and readability issues from my playtesters, so more is great!

-I'm still picking at how the collision works. I'm not 100% sure how they do but I know when I changed up the detection boxes it got much better, but still off. My biggest issue was not learning what the "states" meant until the very end of the game jam. I will definitely pay with that more to see if I can get a smoother reaction!
-The tree in he way of the woods was a bad choice now that I think about it. I'll clean up that area! Thank you
-So I changed these because of the not understanding states issue. If I left the "block hero on reaction" box on the player would get stuck in that box repeating lines over and over on pixel at a time until they escaped that space haha! Will add some states to fix that! It's a good point to fix
-I agree with you on the raindrops! The color also doesn't match my very specific palette, so I'll likely edit it so it matches better

Thank you for the in depth critique! If you have any better ideas than what I said I'd love to hear. But even just that was a very good list to go through for clean up after the jam is over :D

Submitted(+1)

Gorgeous game!!

I feel it represents the theme perfectly it's great., I really loved it <3

Developer(+1)

Daw thank you so much! I crashed last night so I'll be sure to play your game today! <3