Results
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How does your game implement the focus, Run?
Simply put, you're always running; no way to stop minus running into a wall. Gravity mechanics are included as well.
Team Size
Will you continue work on the game after the jam?
5, Undecided.
What tools did your team use to construct the game?
Unity, Photoshop CS6, LMMS
Which art and audio did you / your team NOT create?
Music is from opengameart.org; credited in-game with a link in the description.
Tilesets and sfx were borrowed from a previous game.
"Better Minimal WebGL Template" for Unity is by Seansleblanc. Not credited in-game. This fixed the webgl version for mobile users; though I still included an apk.
Which diversifiers did you use, if any?
Mobile, In a Song (Backing track is 52 seconds, game can be beaten in 30-40), Quick Run.
Close to "Transcend language" but I think "You Win" counts lol
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