Earthbound and LISA were our biggest inspirations thanks thats very kind
takumipan
Creator of
Recent community posts
Really cool idea and it feels really good when you get it right. I'm not sure what it is because the gravity things have a unique feel but it needs something to let the player get momentum easier. I liked the way you used the star to teach the player about the negative gravity points on level 3. I love the visuals and vibe too.
Very simple but very effective and fun! You used all the mechanics in some way or the other and althouh its not the most original game I would't change anything about it. Except maybe how the ground pound thing looks . It's always nice to remember the sweet mix of frustration and satisfaction of playing Celeste.
(I actually like the way double jump works)
The controls of this game were really cool but the levels didn't push me to use the mechanics of the game. I feel like it wants you to use the momentum and have a balance of having freedom of how to beat the game while being efficient with your moves but the loose level design made me beat the levels in a not so elegant way. Maybe a time limit for levels could have been something that put it all together.
ps: sorry for sending this 3 times accidentally haha