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takumipan

15
Posts
2
Following
A member registered Feb 02, 2022

Creator of

Recent community posts

Earthbound and LISA were our biggest inspirations thanks thats very kind

The font we found online looks like shit when resized, we wanted it to be a little bit of trial and error but it ended up leaving the player in the dark a little bit lol. Thanks for playing!

ah dont be so hard on yourself its just a silly little teasing with the scribble menu

real dreadful atmosphere and concept. and damn good thumbnail too!

no words, damn good game and style

I can't believe CaseOh is in this

Part of the concept bro ; )

actual gem

Its ok thanks for playing !

There is a tutorial, its at the bottom of the menu

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Really cool idea and it feels really good when you get it right. I'm not sure what it is because the gravity things have a unique feel but it needs something to let the player get momentum easier. I liked the way you used the star to teach the player about the negative gravity points on level 3. I love the visuals and vibe too. 

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Very simple but very effective and fun! You used all the mechanics in some way or the other and althouh its not the most original game I would't change anything about it. Except maybe how  the  ground pound thing looks . It's always nice to remember the sweet mix of frustration and satisfaction of playing Celeste.

(I actually like the way double jump works)

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The controls of this game were really cool but the levels didn't push me to use the mechanics of the game. I feel like it wants you to use the momentum and have a balance of having freedom of how to beat the game while being efficient with your moves but the loose level design made me beat the levels in a not so elegant way.  Maybe a time limit for levels could have been something that put it all together.

ps: sorry for sending this 3 times accidentally  haha

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i dunno why people are complaining about how hard the last levels are, I had to finish the game twice because you cant go back after passing the option to kill them