Hey Ryan, you said you were going to live stream the demos. Do you have a scheduled time and date when you will livestream the submissions? Thank you so much for the class today, you sent me light years forwards. This is my 21st day learning Unreal Engine and the Game Jam totally motivated me to get this game finished. It's crazy because I decided to build a fly fishing game as my first project in Unreal to learn how to do stuff, so I'm real excited to get this thing wrapped up by the 30th. It's coming along nicely thanks to the information you shared today about the bobber. I knew what I wanted to do, which was basically what you did, but didn't know how to do it. So I used Ray Tracing from mouse click to find the coords where I wanted the fly. Then instead of projectiling it from my character I just adjusted the colision coords a bit and got this: