Good job.
KSUIE_Gaming
Creator of
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Hey thanks man, I am about 45 days in now to learning Unreal Engine and have started my second game I am calling Tetroid, just posted an update a bit ago. I think it's going to be pretty fun when we finish it up. I was originally going to just keep working on the Fishing game until it was perfect, but decided for the first year of learning the system I will just hit game jams to get inspiration and new challenges and learn as much as possible before I even try to build a "real" game.
I submitted mine last week, curious how many others have put in their games? https://ksuie-gaming.itch.io/afflyction-fly-fishing
Hey Ryan, you said you were going to live stream the demos. Do you have a scheduled time and date when you will livestream the submissions? Thank you so much for the class today, you sent me light years forwards. This is my 21st day learning Unreal Engine and the Game Jam totally motivated me to get this game finished. It's crazy because I decided to build a fly fishing game as my first project in Unreal to learn how to do stuff, so I'm real excited to get this thing wrapped up by the 30th. It's coming along nicely thanks to the information you shared today about the bobber. I knew what I wanted to do, which was basically what you did, but didn't know how to do it. So I used Ray Tracing from mouse click to find the coords where I wanted the fly. Then instead of projectiling it from my character I just adjusted the colision coords a bit and got this: