The dominant design of shoot'em up linked to the concept of losing and connecting to my weapons (which are also my long term objectives) creates a marvelous experience!
I would really really love to see more!
Here are some of my feedbacks:
- I would increase the camera range of vision, for now the encounters spawn way too close to me and its very frustrating not having the chance to dodge them! thats because I literally have no anticipation on their position and I always end up losing my last weapon when the counter reaches 0, so i have to try again :c
- I also would give different colors, or any kind of feedback (the different color could work fine) to the bullets, so I can see way clearer where i'm actually shooting at!
- I think would be more player friendly and less frustrating if when I (the "main ship") get hit i loose one of my weapon. That's because my hitbox is way too large and loosing the weapons is kinda easy and it makes it very frustrating!
Also i could lose a random weapon every time i get hit, that can lead to a clarification of the unique importance of every weapon and create gameplay alternation!
PS: i loved the music, is it yours? it reminds me of Daft Punk, huge fan!
Nice idea! I find intresting the concept of moving the attack from the player to AI so you have to protect "your weapons" and try to recover them when damaged.
Thanks! It was not by choice! haha I am happy with it ofcourse but if I had...iunno... one more day lol maybe I could have had time to upgrade the graphics.
Looks, Sounds and plays amazing! The music and sound are insync for the style of game and feel very reactive, The art is simple yet unique that highlights things well with good contrast, The uncontrollable nature of the other characters makes it feel very rng-y without being unfair and like you’re in an actual team! Probbably one of my top picks for this jam.
One critique i would give is that the game gets alot harder from level 1 > 2, and the transition between them feels a bit choppy.
5/4/5 Stars!
Comments
I actually love this idea!
The dominant design of shoot'em up linked to the concept of losing and connecting to my weapons (which are also my long term objectives) creates a marvelous experience!
I would really really love to see more!
Here are some of my feedbacks:
- I would increase the camera range of vision, for now the encounters spawn way too close to me and its very frustrating not having the chance to dodge them! thats because I literally have no anticipation on their position and I always end up losing my last weapon when the counter reaches 0, so i have to try again :c
- I also would give different colors, or any kind of feedback (the different color could work fine) to the bullets, so I can see way clearer where i'm actually shooting at!
- I think would be more player friendly and less frustrating if when I (the "main ship") get hit i loose one of my weapon. That's because my hitbox is way too large and loosing the weapons is kinda easy and it makes it very frustrating!
Also i could lose a random weapon every time i get hit, that can lead to a clarification of the unique importance of every weapon and create gameplay alternation!
PS: i loved the music, is it yours? it reminds me of Daft Punk, huge fan!
all amazing feedback!! Thanks
Cool game! It's very difficult though, I never got past level 3.
Also nice rendition of "Separate Ways" :)
it is indeed to hard haha but it is possible I believe in you
Nice idea! I find intresting the concept of moving the attack from the player to AI so you have to protect "your weapons" and try to recover them when damaged.
thanks so much for feedback
Very nice game. I like the gameplay. It's satisfying to pick up drones and watch them mow through enemies.
OH thanks a ton!! <3
Very cool game.
Much Love <3
Very fun game, like vampire survivor but with better music.
SUPER inspired by VS absolutely!
Nice game for the 12 hours it was made in!
Im paying for it today haha didn't go to sleep at a good hour! lol
Love the minimalism here, really great concept!
Thanks! It was not by choice! haha I am happy with it ofcourse but if I had...iunno... one more day lol maybe I could have had time to upgrade the graphics.
Cool and fun game.
thanks a ton!
Looks, Sounds and plays amazing! The music and sound are insync for the style of game and feel very reactive, The art is simple yet unique that highlights things well with good contrast, The uncontrollable nature of the other characters makes it feel very rng-y without being unfair and like you’re in an actual team! Probbably one of my top picks for this jam.
One critique i would give is that the game gets alot harder from level 1 > 2, and the transition between them feels a bit choppy. 5/4/5 Stars!
wow! What a great review, and I agree 100 with the difficulty. I wish I had more time to playtest haha it's always my biggest draw back in these.
Fun stuff, gets wild in the higher levels.
haha too wild, thanks for the review
So much fun dude! Crazy how quickly you made this as well!
dittoooo thanks for the love bro!