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A jam submission

Kenny's KhaosView game page

action adventure game staring Kenny
Submitted by The Fruckets! (@TheFruckets), KeagsDup, Ricoshade — 1 minute, 49 seconds before the deadline
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Kenny's Khaos's itch.io page

Names and Email Addresses of ALL Team Members
Keagan Du Plessis- keagsdup@gmail.com
Liam Schultz- ricoshadels@gmail.com
Matthew Rall- frucketsgamedev@gmail.com
Ryan Moodley- moodleyryan19@gmail.com

Categories Your Team is Eligible For
This is for the 72 hr jam.We did not create the sounds or some of the art, we are elligable for the narrative, Student, Overall, Diversity, The Rohun Ranjith Prize, Technical excellence and best humour. The art for the maps were from Michele "Buch" Bucelli who you can find here-https://opengameart.org/users/buch

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Comments

Submitted(+2)

Goblin Slayer, but American. They'll swarm you faster than car guards in a parking lot!


Gambling as a top-down shooter was a super interesting idea! All chests drop loot with both positive and negative effects. It makes for some unique 5D chess strategy, as that oh-so-precious legendary item that doubles your HP could also halve your ATK. Some runs were God-tier, where I could run at lightspeed or shoot a pistol at the speed of a minigun. In other runs, my damage was so low, it'd heal enemies. Great work overall! I now have PTSD for the colour green.

Submitted(+1)

Excellent game, requires a fast execution of buttons.

The art is great and the instructions are clear. 

Music is also great 👌.

Love the game and it was a great experience playing it 🤩💯.

Submitted(+1)

Awesome game guys, i like the style of the game and the implementation of a tutorial. I noticed many of the upgrades would both increase and then also decrease the same stat, other than that i would also maybe add some text above the orbs u pick up maybe stating how they will change how your weapon shoots. Good luck with the jam!

Submitted(+1)

Congrats on completing the game jam AND having a built in tutorial!

It's most likely a skill issue on my side, but I didn't make it very far in the game. It felt like the enemies were very aggressive and I couldn't defeat them before they killed me. I hoped that picking up a power up would give me the firepower I need to fight off the enemies long enough to stay alive, but I still had no luck. This meant I didn't really get the game's take on the theme.

That being said, the controls felt responsive and the game felt stable overall. Well done!

Submitted(+1)

What did those goblins ever do to you! Well done on your submission and good luck with the jam!