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Haze Maze's itch.io pageNames and Email Addresses of ALL Team Members
Henk Scheepers
henk.scheepers.hd@gmail.com
Categories Your Team is Eligible For
48h Jam, Overall Winner, Hobbyist, Best Art, Technical Excellence
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Comments
The minimalist visual design of this game feels quite polished - big fan of the archways, they look really majestic. The choice of colours, lighting, the slight haziness of everything, the music - incredible vibes. Found the gameplay super neat too - got challenged a few times when I was caught off guard by the spiky dudes around a corner, and when the bullet bounces and rolls away super far and I can't get to it in time. I like, good game experience
Very satisfying to hit all the enemies in a row, loved the feel and the sound. Good job with the abstract environments too, they look really good despite how simple they are. Was going to ask about having a breadcrumb feature and then realised it was already in the game when I tried the challenge mode.
Enjoyed the environment, has a very ominous feel to it, especially with the beam of light in the distance guiding you to your destination. The gameplay is nice and smooth and is really satisfying when you hit multiple enemies with one ball. The games mechanic with the energy return is really nice.
Great work!
I love the imposing architecture and environment lighting, satisfying sound effects too. Very cool use of colour. I dig the concept of the growing bullet, though I feel it could have been more difficult.
I feel the level could have benefitted from some loops or open areas too, to encourage the player to kite enemies and plan for longer.
Overall, really cool entry :D
Really cool idea of making your ammo more powerful the more enemies you hits was really fun to try line them up to get giants balls... well done!
Really digged this, the whole vibe was comforting yet ominous? Loved the mechanics as a concept as well!
Blue themed maze with stars of death, what's not to like?
The FPS player is a bit similar to mine.
I had a good time with the game, but i think the FPS character should have the ability to jump higher than the Stars of Death. I tried to jump over them but they deal damage to my FPS character. But the fact that the enemies can be destroyed makes the game more fun to play [I was hooked up on it for an hour]. I really enjoyed running away until i hit a dead end and turn all of them from Blue-Maze-Monsters to Orange-I-Will-Eat energy 👌.
Overall its an excellent game 😁💯👻.
TEN/10
Yoh, digging the lofi vibes! Would lean into that. Love the idea of a procedural maze runner. Can imagine this even faster, with like wall-runs, etc.
Controls are smooth, gameplay has a nice intensity. Felt a bit dark at times.
Weirdly wonderful. Think you've got something cool here!
Game controls felt really good, only issue i have with the controls is how fast the mouse movement is, also wish there was a pause menu of sorts or something. Other than that really enjoyed playing this game. :) Well done HenkiePOooooo!
Thanks Liampiepoo
Buttery smooth controls and super fun fast-paced gameplay! I really enjoyed baiting the sea urchin enemies into big concentrated groups, where I could then fire a single shot and see God.
Running full speed and turning the corner to find a huge swarm of enemies makes me feel like it's Black Friday at Pick n Pay. Insane work!
These memes are too good!! Haha!
So fun to play, I walk at just the right speed to feel unstoppable without actually being unstoppable
Big vibes on this one, ladies and gentlemen.
The energy gamble mechanic is such a cool feature! I love the spooky feel to the game!
I love the procedural maze and all the cool arches! mostly I love the beam to help me stay on track! The visuals are beautiful! 10/10
The lighting and SFXs are super professional! I loved the jump scares!