I'm a total mirrors edge fan and this scratched that itch nicely. Took a while to get the hang of it but I managed to complete both levels after a few attempts. I never really got the time mechanic though. It sounds like a pretty challenging technical feat to do properly, so I understand why the "backwards jump" was a feasible jam solution. That being said, the game was really fun even without the time reversal.
Hi! Just a reminder of this rule: " To be eligible to win any of the prizes, your team has to play and give feedback to five other entries by Monday, 5th October 2020".
So if you haven't done it yet, you still have the rest of this weekend and Monday to give your feedback!
I struggled with the wall running and once the acceleration kicks in I jumped over the platforms because of the gravity. The gravity also feels different for the 2 levels? I would suggest to put a couple of walls in the beginning for players to get use to the mechanics. It will serve as a nice tutorial within the level. Other suggestion is to add some background music and sound effects. You will see, your game will feel instantly different and more alive.
I struggled to get through this. The time reverse mechanic didn't feel like time reversal, it felt like I just jumped backward, not sure if I was using it right.
Lighting made it hard to see where to go at times and the climbing texture was much too similar to the rest of the walls to make it clear what I should be doing.
Comments
I'm a total mirrors edge fan and this scratched that itch nicely. Took a while to get the hang of it but I managed to complete both levels after a few attempts.
I never really got the time mechanic though. It sounds like a pretty challenging technical feat to do properly, so I understand why the "backwards jump" was a feasible jam solution. That being said, the game was really fun even without the time reversal.
Cool little concept! Quite like the rewind mechanic :D I'm always a sucker for those.
Hi! Just a reminder of this rule: " To be eligible to win any of the prizes, your team has to play and give feedback to five other entries by Monday, 5th October 2020".
So if you haven't done it yet, you still have the rest of this weekend and Monday to give your feedback!
I struggled with the wall running and once the acceleration kicks in I jumped over the platforms because of the gravity. The gravity also feels different for the 2 levels? I would suggest to put a couple of walls in the beginning for players to get use to the mechanics. It will serve as a nice tutorial within the level. Other suggestion is to add some background music and sound effects. You will see, your game will feel instantly different and more alive.
Felt like bit of a badass jumping around. Good use of a comeback mechanic!
Took me a little bit to get used to but I grasped the concept quickly.
I agree with ReadyGo. The lighting made it a bit hard to see sometimes.
You could also highlight the grab/jump pads so there is a bit of a difference in your visuals!
I struggled to get through this. The time reverse mechanic didn't feel like time reversal, it felt like I just jumped backward, not sure if I was using it right.
Lighting made it hard to see where to go at times and the climbing texture was much too similar to the rest of the walls to make it clear what I should be doing.
Otherwise good effort!