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A jam submission

Rad WitchView game page

The rad witch collects radishes to save her village from the brink of catastrophe.
Submitted by CHARCOAL BYCHARLIE (@ch_ar_lie), Ross's Games (@RossBorchers), KellyMac — 1 day, 3 hours before the deadline
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Rad Witch's itch.io page

Names and Email Addresses of Team Members
kelmccarter@gmail.com rossborchers@gmail.com

Categories Your Team is Eligible for
Best Art, Professional

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Comments

Submitted

I like the artwork.

Just being able to run forwards or backwards felt a bit too restrictive. It took me a while to figure out what was going on, maybe a little backstory and tutorial will help clear things up. The time the user holds space is a bit too long, I held space a couple of times wondering what was supposed to happen (the menu only says space to collect not hold space). Some background music, ambience and sound effects will add greatly to the experience too.

Overall, good entry!

Submitted

Really well executed art style. And the popup book effect really sold it. I loved that even the ground coverings were water color. In terms of time it probably was a stretch, but would love to see what enemies would look like rendered in this style.

Minor visual annoyance was the occasional z-fighting and that the player character felt like it was missing either a mesh or that the normals were flipped.

It was an interesting choice to create a tower defense in a single dimension. Think the design as it stands is a little tricky as there is very little incentive to move between nodes along the line, feels like the optimum strategy right now is to continue to expand the frontier. Maybe adding an additional dimension or branching would help solve the problem, or failing that, at least providing reasons to go back and forth between nodes. Dialing in the feeling that you're successfully spinning plates is where I'd imagine a lot of the design potential lies.

Just on controls, found it a bit frustrating that space serves a dual purpose, since sometimes radishes were too near towers and so I'd accidentally spend my hard earned radishes.


Submitted

Really cool entry! It shows a lot of promise and has a ton of style :) 
From a gameplay side, it was really cool to slowly push out the frontier to have more room to farm, though I liked how the threat was always present as you could still see the glowing eyes and towers fighting in the distance.
I eventually ended up getting pushed back all the way though as it seemed I didn't have enough beetroots to repair and rebuild my towers, I only managed to find a couple after building all the structures. 
And thus I ended up getting pushed all the way back, clinging on to my last beetroot as I fell into the void 
 

From an art side, it was wonderful, the watercolour paintings are fantastic and a really unique style I don't often see in games. I really like how they shifted and warped slightly as though it were a stop animation.

Overall it shows a lot of promise, I think it could be a very interesting take on a strategy sidescroller (forwardscroller?)

Host

Hi! Just a reminder of this rule: " To be eligible to win any of the prizes, your team has to play and give feedback to five other entries by Monday, 5th October 2020". 

So if you haven't done it yet, you still have the rest of this weekend and Monday to give your feedback!

Developer

Thanks so much! We're doing it this weekend :) 

(+2)

I like how the distant trees pop up. Neat aesthetic.

Feedback:

The player model had some invisible parts on it, don't know if it's just me though, and also the black balls that keep coming don't do anything to the player, would have been interesting if they could damage you or cause you to lose some of your turnips.

Submitted

Oooo, definitely soul in this jam. Exciting to see some of the stylistic choices in this... distant stuff rolling in, day / night cycle. Like others, the watercolours stand out a lot for me, 'grats on getting so many of them into this!

Some feedback in no particular order:

  • Really like the idea of single axis movement in a 3D world. Feels like there's a lot to explore here.
  • Initially I wasnt holding down space long enough to collect items. It felt like I needed to get closer / farther from them. That confused me but eventually I realised that the turnips start vibrating when I'm interacting with them. Maybe that could be more pronounced?
  • I couldn't figure out what adding 4 turnips to a building does. I assumed it's increasing the firepower but I'm still not sure.

As I'm typing this out, I just noticed how clever the title is :)

Submitted

Awesome watercolor art! 

Would of been cool to have some watercolory music to go with it!

Thought the wall of blobs could hurt me at first then realized not. Not sure what I was supposed to do in the end.

Maybe a more clear goal would have been more beneficial.

But great effort here! :)

The watercolor makes for such an interesting aesthetic in this game! Loved the look of it.

Some feedback:

  • The player character model seems to have some normals facing the wrong way as some faces are see-through? Is this intended?
  • Also I wasn't really sure what to do about the encroaching enemies.

Overall, pretty simple and interesting though!

Submitted

I love this game! The art style is beautiful, and it was quite intuitive to play. I would probably prefer using 2 different controls for harvesting and building. Some gates seem to work just fine even though they were not technically build, though? Or were those spots really close together? Could do with a little balancing, but anyway I thoroughly enjoyed it.

Developer

Hey Riker, thanks so much for the feedback!