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Edo's Prisoners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #42 | 2.846 | 4.500 |
Overall | #52 | 2.372 | 3.750 |
Fun Factor | #60 | 1.897 | 3.000 |
Visuals | #71 | 1.423 | 2.250 |
Audio | #75 | 0.632 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Physical Game
Was your game made solo or in a team?
Writting and Design: David Hodgson, Editing: Lucas Michalski, Sensitivity Reading: Sarah Ammendolia
Did you use any third party assets, if yes what assets did you use?
Dishonour Dice and Entanglements inspired by Mechanics by Levi Kornelson
Did you choose from one (or more) of the optional secondary themes?
Celestial, Historical Events
Does your game contain 18+ content (Nudity, Gore, Language)?
N/A
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Comments
Oh I love the dishonour dice mechanic, that's so simple and yet adds a really good level of gameplay. Poetry readings for the group is a great way to break the ice of roleplay as well! Well done!
This is a nice one: I like the narrative approach of the game as opposed to other more simulationist.
I saw your thread in Reddit about sensitivity readers. How did that go?
Thanks.
Which subreddit did you see it on? RPGdesign and RPGcreation gave me two radically different receptions, lol. Overall I got the most helpful results from a couple discord servers.
The best advice I got was to remember you can compensate people other than just with cash, they suggested if you can't afford a professional to find another indie and/or amateur designer and offer to swap editing or writing or art or whatever your strength is in exchange for a sensitivity read (just don't be the jerk who offers "exposure")
As for finding one, I'm fortunate enough that a friend volunteered to help me out with it.
I'm actually looking to go a step further and find a Japanese co-author for future stages of development. Both 'cause I want to expand the cultural stuff and get it right, and also just because an overseas penpal sounds like a fun cultural exchange.
If you know anybody who might be interested send them my way.
I agree. The "exchange of work" tends to be fairer and easier than with just money (which tends to be in limited supply, you know).
I saw the thread in... not sure which but it was mentioned that if you paid someone to look for problems in your game there was a high chance of, well, getting problems regardless they were real or not. It's not something isolated: if you ask for your system's flaws, you will get flaws no matter how polished and tested it is.
I think that was probably in RPGdesign, RPGcreation was much more positive about the idea.
Ooh! The more I read the more I was stunned!
There's not one thing in this RPG that I've ever seen in others.
Skill checks based on how you do something? Writing poetry in a traditional japanese fashion at every session?
The only thing that reminded me of something else (Vampire) was the Entanglement table, but even then it's very different.
I would love to play this, if only all the players I know weren't damn murderhobos!
Thank you sooo much. It's my first ground up project, as opposed to a hack, and something different was exactly what I was going for so this feedback means a lot to me.
I'm likely to try some playtesting online at some point, so if you're interested in trying it and the timezones work (I'm in North American EST time) I can let you know when that gets going. It'll likely be in April as my schedule is pretty backed up.
I would love to - but aside from the timezones (I'm GMT+1) sadly I'm not too confident in my spoken/listening english skills, I would certainly slow you down and frustrate everybody.
But I'll leave a comment on your project's page when I manage to try it!