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A jam submission

(not so) Special Agent: Cyber AssassinView game page

'So Bad It's Good' GaMe JaM EnTrY
Submitted by NickTheSic — 2 days, 3 hours before the deadline
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Play gAmE

(not so) Special Agent: Cyber Assassin's itch.io page

Results

CriteriaRankScore*Raw Score
Modifier#113.3413.571
Overall Bad#123.7424.000
Overall#143.0293.238
Sound#153.0743.286
Gameplay#172.8063.000
Graphics#192.9403.143
Overall Good#202.2722.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
I added colours and characters that I feel fit cyberpunk. Also those flying cars

Any additional information for voters?
Hope you had fun and got to finish the game without too much hassle

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Comments

Submitted(+1)

Well done! A perfect 5 in every category.

Developer

Thank you so much! I am glad you enjoyed it

Host(+1)

Really liked the concept, and it kinda felt like a massive mess, in the best possible way. Missions were quite well done, and the general aesthetic really worked for the jam.

Otherwise, the intro was great, and bonus points for the music.

Developer

Thanks! I wanted it to feel like a mess more than an empty field. My favourite part of my game is my music. I wanted to add a few more things to make it more of a mess but I feel like the final result was good. I wanted to add more to the end of the game but I focused more on the actual game play.

Submitted

It's very annoying to play on a multimonitor setup because of the lack of mouse capture, and the forced framerate cap burns my eyeballs, but other than that it was a fun little adventure that struck a good balance between being bad and not being painful.

Developer

Thank you for playing! I might fix the mouse capture thing, wasn't sure how bad it would make the game

Submitted

It would be fine running fullscreen with a single monitor, which is how most people will probably play it. Windowed mode sucks but multimonitor setups are the real issue.

Developer

True, I kinda wanted people while playing to accidentally open up other apps like I did while testing the game. Now what would you say about the frame rate cap, get rid of it or lower it? I kinda wanted a laggy feel to the game but if it bothered you it might have bothered others too, and I want the game to still be fun

Submitted

I'd say leave it, but certainly don't lower it! For me at least, it sits at the threshold where it's ugly but bearable. Any lower and it would be unplayable for a lot of people.

Developer

I originally had it at 8 when I was testing it and it looked cool to me, I turned it up to 10 when I released it. I ended up taking out of the updated versions for now