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A jam submission

Stroke Cube (RETIRING)View game page

run!
Submitted by TurkFork (@turkforkyt) — 2 days, 6 hours before the deadline
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Stroke Cube (RETIRING)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall Bad#73.7273.727
Sound#252.8182.818
Overall Good#282.2732.273
Gameplay#312.3642.364
Overall#322.3942.394
Modifier#391.0001.000
Graphics#392.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

This game's title is a total lie!! 😮 The first thing I tried was stroking the cube, and turn's out that's the only thing you're *not* supposed to do! Fun little game though! I really liked the simple visuals and laid back music: it makes quite a relaxing experience, especially on the slower modes!

The hitbox of the cube seems to be much larger than it should be. I kept getting hit when I definitely shouldn't have been. I think either making the hitbox smaller, or the cube bigger to match the hitbox, would make things a little clearer.

Overall, well done, and thanks for submitting!

Developer

hey znedd uh sorry bout the hitboxes that is so mobile players get what they deserve 😈

Submitted

Not a bad SBIG game. However, I would strongly suggest adding a restart button. Having to back to the main menu every time you die is a little irritating and doesn't help make the game feel more SBIG, it just makes it feel worse.

Submitted

This was a okay little game, and I really liked the music.

Developer

thanks

Submitted(+2)

It's easy to cheese the high score, but functionally it works. It's simple. If you were able to sync the movement of the cube with the beat of the music it might be more interesting. Other than the music playing over itself in the hardest mode I believe that it's working as designed. Keep it up!

Developer

Thanks for the feedback! I will definitely follow any feedback you have and stroke cube is just now reaching 1.15beta and the 2 version of the game will be coming out in fall 2023 (US seasons) 

Submitted

Unfortunately I think this one falls more onto the bad side than the good for me.

It's actually a really neat gameplay idea that reminds me of old flash games, but it took me way too long to figure out the core gameplay (avoid the cube with your pointer). The help isn't much help, and the whole game is presented in a confusing way. There's a glitch that prevents the required score from displaying the first time at normal difficulty.

I just didn't find the game very fun, even after figuring out how to play. It would take a ridiculously long time to get to the required score, and the harder modes are grossly unfair. There's just no way I'd be willing to keep up for that long. 

Developer

i am sorry about the variable that shows the score you have to switch gamemodes to get that working

the highscore is kinda broken

Submitted

how did you submit a scratch project anyway im so confused

Developer

i downloaded a sb3 of the game then made it a html

Submitted
Deleted 2 years ago
Developer

how???

is there a bug in the game you have to get 100 to win

or are you in ultra gigachad mode

Submitted

ultra gigachad

Submitted (2 edits)

imma be real here, I genuinely have no idea what I’m supposed to be doing in this game (in the sort of ‘oh I guess the game is already over’ sort of way)

Developer(+1)

sorry about that! i'll try and fix that

Submitted (3 edits) (+1)

Thanks for adding in the instruction.

Anywho, now that I know what I’m meant to be doing, it’s a pretty decent game, and the concept is simple but somewhat engaging.

I do have a couple of nitpicks with the implementation, however, but I have some suggestions for how to address them.

  • Firstly, it looks like the cube sometimes spawns where the buttons to start the game are, causing an instant game over without the player having an opportunity to actually start playing the game.
    • There are a couple of ways of fixing this.
      • option 1: Ensure that the initial position of the cube does not overlap with where the buttons that start the game are (so there’s no risk of an instant game over), probably best paired with a prompt to ‘avoid the cube’ (so the player has some advance warning)
      • option 2: Maybe have the cube start in a fixed location (inactive) but make the player then move their mouse to a location that’s a bit below the cube to activate it and start the game properly (again, so the player has an opportunity to start dodging instantly)
  • Could use some more feedback for when stuff happens
    • Maybe a questionably-satisfying noise for when the cube hits the wall (and the player scores a point), and/or a not that good sound effect for when the player gets hit by the cube and loses?
    • Might help get a player into a flow state (and then rudely throw them out of the flow state when they inevitably fail)
  • There’s no real difficulty curve mid-game, which causes gameplay to eventually get a bit stale
    • There’s the obvious solution for increasing difficulty, being ‘make it slowly get faster’, but chances are that it might err into ‘unfun’ territory after a while.
    • Alternatively, you could try to add more cubes to the mix mid-game, but make sure they’re ever-so-slightly not travelling in sync with the initial cube, so the player slowly has more and more stuff to deal with mid-game.
      • This probably would need to be paired with something to ensure the new boxes don’t spawn in and destroy the player without the player having a chance to react to them appearing of course.
    • Maybe they could be set up such that ‘hitting any cube -> game over’, or such that ‘hitting a cube -> that cube disappears; game over when cube count falls below 2/after hitting 3 cubes’, depending on how merciful you’re feeling/what’s easiest to implement.

Anywho, nitpicks aside (and the lack of shoehorned-in modifier aside), it’s overall a pretty decent game.

Developer(+1)

To adding noise when to score rises that is a yes i love that idea!what i will add

  • Noise to score
  • Instant game over fix
  • Entitled position

What i won't add

  •  throw player out (why???)

about the adding more cubes.... (that is already coming in a future update)

i totally agree with you on the sounds time to open Sereto Studio

Submitted

okay so the ‘throw the player out’ suggestion was intended in the sense of ‘when the player fails, make the player realize that they failed in a way that rudely interrupts them (like how an alarm clock rudely wakes you up from a really nice dream)’, not in the sense of ‘crash the game when the player fails’.

But I am definitely interested in seeing what happens next 👀

Developer

Ok so like an apple alarm sound effect???

btw because of you my game is better and now popular (not like famous but like upcoming) and is doing great! 1.14.1.2 is now out with bug fixes and some other cool things!