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BOX KAR RACING: ST0RM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #30 | 2.390 | 2.857 |
Sound | #31 | 2.390 | 2.857 |
Modifier | #31 | 1.434 | 1.714 |
Overall Good | #33 | 2.032 | 2.429 |
Overall | #36 | 2.191 | 2.619 |
Overall Bad | #36 | 2.630 | 3.143 |
Graphics | #38 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
There is a humongous Tortoise under every map, his name is Dennis and he is half deaf. (Drive off the map to see him :) )
Any additional information for voters?
I procrastinated for half a week! Go easy on me pls. :(
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Comments
I'm happy to see another callback to previous SBIG jams, and a sequel no less! Though sadly for me I think this one misses the mark, especially in comparison to its predecessor.
For starters the movement still feels as awkward as ever, though with the first game you were moving through tight obstacle courses so it was pretty engaging trying to get through to the next point. With this, its basically just a big empty map where the only thing stopping you is the car being unable to go up certain inclines and being unable to flip upright.
Which was another big issue I encountered, on all three maps I eventually had to give up because I was being spawned in a checkpoint on a slope and the car would roll over before I even had a chance to go anywhere. After about 10 or so tries each time I had to call it quits. And having to start over and rolling over is something I'd expect in a SBIG racing game, just that being seemingly unable to progress pushed it more towards the bad end than good.
I did find it funny though that when you respawn your car becomes all shrunk and deformed!
Frankly I think the checkpoints just need to be placed on flatter terrain or the car spawned closer to the ground.
As for the driving itself for the most part it felt fine, maybe the only thing I'd suggest is a sort of cooldown boost option to help get yourself up some slopes (some of which really didn't seem all that steep) or to launch yourself ridiculously far off a hillside.
The game is clearly unfinished, which isn't surprising since this was done in the latter half of the jam. But it would've been cool to have features like the checkpoint time implemented. Also I saw someone else saying that the color customization worked for them but it didn't for me. Though frankly it wasn't entirely clear how to confirm the color so maybe I just missed the option. And I was getting warnings saying there were known issues with my graphics driver and the version used in-game so maybe that screwed it as well.
When driving around with the music playing it honestly felt like some late 90's or early 2000's tech demo. With just how vast and bumpy the terrain is, the simplicity of the car model, the grid textures, and the more electronic or punk influenced tracks.
This was neat, but it was missing some stuff and I sadly don't think it lives up to the first game (or at least my memory of the first game). But for getting something done late and submitting at all thats something to be commended.
Good work!
A fair review. I appreciate and love your ideas! While these issues do make the game less fun. I am aiming to work on them through updates long after the jam is over. So look forward to it! Thanks again!
The sequel I never thought I needed!
Fun experience, amazing music! And more progress using unreal than I've ever achieved 😂
I managed to fall off the world at checkpoints, made my car somehow double the height and fall over every time, and irreparably fall over wayyy more times than I would like to admit, but I wouldn't have it any other way! Customising the car and rocking out on my dark green machine was v v nice, and I thought the caverns level was very well designed! Ooh and great use of modifier! 🐢
Yeah I had a good time at the end of the day. Well done on submitting!
:O
Thanks
Your graphics settings menu doesn’t work btw (so it’s a bit awkward for people on potato PCs (such as myself) to play your game)
Wait what?! I thought I followed that tutorial down to the last detail! Damn... Well I am going to continue fixing the game to be more playable and less janky after the results come in for the jam. So look forward to those updates!
well, Ned mentioned earlier on (in the jam discord server) that fixing the content that’s already in the game (such as the currently borked graphics menu) is allowed, and it’s just adding additional content/features which isn’t allowed, so…
cool
The car physics feel fun, I had a luck that this game somewhat runs on my 1050 Nvidia graphic card
Is the games performance that bad? I have a 1060 and the only map that it struggles with is the massive one.
This a okay little racing game. It feels a bit more unfinished then bad. But I had fun trying playing around with it.
Thank you! This was based on my 2021 submission and I wanted to improve upon some aspects of that game. So I made a sequel! I am glad you had fun with it!