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Whooper Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Bad | #44 | 3.063 | 3.063 |
Graphics | #48 | 2.875 | 2.875 |
Sound | #50 | 2.875 | 2.875 |
Overall | #54 | 2.615 | 2.615 |
Overall Good | #56 | 2.375 | 2.375 |
Modifier | #58 | 2.188 | 2.188 |
Gameplay | #60 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Many Voicelines
Any additional information for voters?
I have lost my mind as a result of this
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Comments
There's no question this game is clunky. The WASD+E controls are awkward, the dialogue system is at best clunky and at worst outright bugged, and there are no niceties like a quest log or visible inventory. Yet I was drawn in by the weird, wacky world, bizarre concept, and biting humour. It seems to be a game consisting entirely of sidequests, which is brilliant. I think the only real issue I had was that the audio mixing really crushes the voice lines, which is a shame. I really wish I had time to give this a proper playthrough, and I might come back to it after the jam.
Well that was certainly some kind of adventure! I think this has the record for the most sidequests and voiced characters in a SBIG entry.
There really wasn't much to the gameplay, it wasn't frustrating though there were some pain points. Specifically I found it annoying navigating the forest looking for non-blocked paths. Some looked clear but weren't, while more narrow pathways between trees were perfectly navigable. The movement speed could also stand to be increased, or at least given a sprint option. And the dialogues were unskippable and always seemed to last just a second too long, which made the repeasted talking to NPCs a bit more rough than I think it should have been.
on the positives though, a lot of so bad its good voice acting, a wide variety of characters (I think Barrack Jose is one of my favourites), and a fairly detailed level all add up to an interesting end product.
Plus I always love seeing callbacks to previous SBIG games, so seeing spirit elf here was nice. Good work!
Nice game!
Wew! First game I tried so far, and it's a strong start! Really liked the various characters and voices. I didn't quite know what to expect, but the quests were *interesting* and the gameplay at least didn't outstay it's welcome, and I did eventually manage to defeat the spirit elf somehow. Great work!
monster, how should i feel
AMAZING GAME! 10/10!