Play Opus
Enygmatic’s Dangerous Hunts 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.944 | 3.944 |
Gameplay | #2 | 4.095 | 4.095 |
Overall Bad | #2 | 4.238 | 4.238 |
Overall Good | #4 | 3.857 | 3.857 |
Modifier | #6 | 3.905 | 3.905 |
Sound | #7 | 3.905 | 3.905 |
Graphics | #17 | 3.667 | 3.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Several of the sound effects are overly produced.
Any additional information for voters?
Downloadable version is better for those with Windows
Leave a comment
Log in with itch.io to leave a comment.
Comments
It feels nice and smartly designed.
"smartly" might be a very loose term for my design but I appreciate it, thanks for playing!
Sound effects were great! Gun play felt satisfying, I liked the detail to the weapon sway as you strafed. There were times where I felt like I was walking very slowly for a long time with nothing to shoot at, so it would have been nice to have a section where you're getting swarmed or after the ducks are introduced, they are constantly a threat with more spaced out wolf spawns.
I got significant lag when new events happened for the first time while playing in browser (first time shooting pistol, ducks spawn in, etc), but that could just be a browser problem.
Other than that, it's a solid game with no glaring issues. Definitely so bad it's good!
Thanks for playing, and the feedback!
Yeah the gun physics I got from a great tutorial, this one to be exact:
I didn't intend on making it feel so nice, but with this video it was so easy there was no reason not to.Yeah there are definitely some dead zones, the price of doing my level design at the last minute I guess. The walking can be sped up a bit by rolling, though not by much. The ducks being a random threat is admittedly an interesting idea. I avoided using them at the same time as other enemies though because I found I was usually having to reload or was facing down to aim at the wolves, so I kept getting hit by the ducks without much chance to avoid them.
The lag is a browser only thing in my experience, that and the lighting is why I strongly recommend the downloadable version for anyone who has windows. My last Godot game has the same problem, I'm planning to investigate how to optimize that once the jam is over. Might not be able to implement it in this game, but hopefully should be able to for my next one.
Thanks again for the feedback, "so bad it's good" is what I was aiming for!
This was a really great game! I really liked the sound effects and the rolling animatoin!
Thanks! Making the sound effects was fun, and I was giggling to myself when I tested the rolling animation so I'm glad you liked it too!
10/10 m a s t e r p i e c e
Lmao, thanks for playing!
This was absolutely great! Definitely worth the wait 😍
I'm a big fan of the gunplay - it's surprisingly well made and precise, and the slow-time when you aim is very satisfying! I t is fairly easy, but tbh I much prefer that to being way too difficult. I think the balance was just right here!
Story on point and kept me entertained throughout! Without spoiling things it was quite a ride! Also the section in the house had real horror vibes! Liked the little Easter eggs in there as well!
Don't think I have any significant criticisms: it was indeed a Danger-ous hunt! I had minor issues with the pause menu (in that it didn't pause 😂) And I did get sorta stuck trying to get out when a wolf trapped me between 2 objects before I got the gun for the first time (which was solved as soon as I could pick up the gun and shoot it!) but yeah other than that, this game is a pretty perfect SBIG entry!
Well done on getting the game out (albeit slightly past due!) Can't wait to see what you come up with next year! 😜
Thanks for playing!
The gunplay turned out far better than I actually intended, but following the tutorial I was using for weapon sway it was easier to make it good than bad lol. I’m glad you liked the slow-mo, I had a more complicated idea initially but decided that just having time slow down when aiming was the both the easiest and most enjoyable option. Regarding the difficulty I’ve seen some mixed opinion on it, some players found it too easy and just blitzed through it, others found it brutal and died multiple times. I’ll discuss it during my postmortem but I THINK it’s due to the game not properly demonstrating how the dodge roll mechanics work.
The general flow of the game I wanted to keep stupid and changing, so I’m glad you liked it! The house especially was fun to setup.
The pause menu not pausing was intentional so the player could still hear the audio properly. But really I should figure out someway to work around that. The getting stuck on level geometry seems to be an issue multiple people hit, in hindsight I probably should have allowed players to roll THROUGH enemies.
I swear to god next year I need to make a smaller game so I can finish on time 😓. Thanks again for playing and leaving the feedback! And allowing me to submit late!
absolutely glorious. bravo.
Thank you, I'm glad you liked it!
I shot my car and it shouted "what it tarnation?" Really fun game!
Ah, nothing worse than getting shot by a city slicker, thanks for playing!
What an absolute SBIG masterpiece. I had no intention of playing it as long as I did... and somehow I finished it all. Amazing production!
Thanks for playing and the kind words, I’m happy you liked it enough to finish it!
This was an absolute janky mess. I loved it lol
That dodge roll was hideous. I liked the mechanic of enemies going into slow mo when you aim. Billy's voice was so distorted, thankfully there were subtitles or else I'd be like ??? The night vision level was absolutely creepy. And the twist at the end? My head was like fhdufhudhfdud man and I thought I was the queen of mind-numbing plot twists, perhaps I was wrong.
If I had any complaints, the bear was the first and HARDEST boss. I had to fight that bastard like 5 times before I passed lol. Well the first was 3 times, but then I accidentally hit quit game when the menu came up when I died in the following level, so I had to redo it twice lol. So the menu coming up after you die when you're still shooting stuff evidently is problematic haha. I thought the hippos were too loud, I'd probably bring their volume down a little as it was a bit grating.
Also, twas a pleasure to voice the hostile woman, when I saw the character model though I was like is that Lara Croft? LOL
Overall, thoroughly enjoyed this absolute mess of a game. It felt unforgiving at times, but it also wasn't too long where redoing sections was too much of a chore.
It may be on a totally different engine, but this is a classic Enygmatic shooter through and through. While I'm not familiar with the source material, a lot of the humour is general enough to still be pretty funny. It's terribly overscoped, to the detriment of you the creator and the benefit of us the players. There's a wilderness section, an interior section, a car chase, and TWO boss fights.
It's incredibly janky, and it's a mix of good jank and bad jank. It has ugly environments, weird looking enemies, and strange sound effects, which is all good jank. Some of the distorted voices are impossible to understand, and only some of the game has subtitles. The HUD and menus are tiny, and some cutscenes and the credits are confined to a small portion of the screen (I'm not sure if this is a bug).
Gameplay-wise, I had fun with it but there a few things I feel should have been tweaked differently. I really wish the player character was faster and more nimble. I learned pretty quickly that spamming dodge roll is critical, but I hated using the dodge roll because it's clunky, ugly, locks you onto moving a certain direction, and locks the camera while you're using it. It's funny at first but in practice I'd rather have almost any other dodging mechanic. The other issue is that ammo is extremely scarce, and I'm not sure if this game even has a melee fallback or if you can softlock yourself. I also feel the rocket launcher is underpowered, though I didn't get a ton of use out of it.
Given that this was released halfway through the rating period, I personally feel it isn't fair to the other entries to leave a rating. I'm still very happy that it was released, though, because I enjoyed it a lot, and it's giving me a few ideas for my own games.
Very fun, I died quickly
Thanks for playing!
Out of curiosity do you mean you died a lot or just got killed early on?
killed in game too much by wolves, there wasn't enough ammo and I thought you shoot the ducks
not sure why but it doesn't hurt the wolf if i shoot from far away
Oh, I thought I put enough ammo in the game but a few other comments have mentioned the same. And you’re supposed to shoot the ducks, and I’m not sure why you can’t hurt the wolves from far away, there’s nothing intentional preventing them from being sniped. I’ll look into it tonight.
lmfao, that was an INCREDIBLE experience. i knew i was in for a treat the first time i hit space bar xD
the wolf screaming AAAAGHGHHH made me choke laugh
i was expecting it to end around the second or third sequence and it KEPT GOING. extremely impressive how much you put into one week of work, with more than 1 boss fight even. -and cutscenes-
absolutely lost it at the hippos xD
my favorite game of this jam so far i think
Thanks for playing, and all the kind words!
I’m happy you found all the stupid parts as funny I did when I made them, I know if I’m giggling while creating that I got something good for this jam.
Well I should point out that I submitted late so I technically had an extra 3 days. I leave it up to you if that’s a negative or not lol.
Thanks so much again, I’m glad you enjoyed it!
Just the right amount of jank while still being playable. I especially liked the story/dialogue, sound design, and how much content there is. Billy took a while to beat with all the kiting and dodging but I managed. One of my favorite entries so far!
Thanks for playing!
I’m happy to hear I struck the right balance of jank, since it can be a very tricky tightrope to walk.
The last fight was probably a bit more tedious than I would’ve liked, but I’m happy it’s at least mostly different from the other enemy types.
Thanks again, I’m glad you liked it!
I love how the protagonist is asserting his dominance and keeping his t-pose all the time, even when dodge-rolling. Truly shows how sigma and powerful he truly is.
The guns also feel very satisfying and powerful to use, although they did kinda make the game a little too easy.
John Danger fears nothing, he refuses to be animated.
I’m glad to hear you liked the guns, they actually turned out to have more juice than I expected. I agree it is a bit too easy, but with no real checkpoint system and the fact I want players to see everything I’m happy to lean towards the easy side.
Thanks for playing and the feedback!
Fun game!
Thanks!