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A jam submission

InfiltratorsView game page

Teleport bombs to save the day.
Submitted by msciortino17 — 7 hours, 9 minutes before the deadline
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Infiltrators's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.7503.750
Sound#103.5833.583
Overall#173.5003.500
Theme#273.3333.333
Aesthetics#313.3333.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I'm not entirely sure how your main mechanic works. There were times after I hit mouse 1 on an area, the projectile shows up on a completely different position and my cubes got damaged badly because of that. So learning it is kind of confusing.

Cool sound and special effects though. Keep it up!

Submitted(+1)

Very cool mechanic, one of the most unique ones of the jam for sure. It was a lot of fun, nice job!

Submitted(+1)

Nice job with this game. Cool mechanic and tutorial. I really like the polish. I feel like there is a lot of places you can go with this game. I like that you have to both anticipate where the enemy is going and also focus on getting the path right. Nice job!

Submitted (1 edit) (+1)

Nice game, but a bit too long for my liking. The color scheme of the art is great. And i loved the tutorial. My best score is 3199

(+1)

A bit hard to master but very satisfying, the visuals and sounds are amazing when doing a perfect path. The playable 'how to play' was really nice too.

Submitted(+1)

Much like everyone else, it took me some time to understand how the game was played, but it was worth the patience, because I think it's an awesome idea and I love the overall presentation (the incremental noise from dragging the mouse back to the turret was excellent). The game looks and sounds great, it's a good idea and it's well executed. Well done!

Submitted(+1)

was kind of tricky until i got the hang of it, and i really enjoy the concept!!

(+1)

It took me a while to figure out how to play but was fun thereafter. 

Submitted(+1)

Not bad. Was really confusing to understand how the bomb teleporting worked. I would shoot my bomb, but it would end up somewhere completely different which really confused me. Maybe show visuals of each step in the tutorial? Might help. Nice job!

Submitted (1 edit) (+1)

Nice work on this! The teleporting/trajectory calculating bomb is a really unique concept that I've certainly never seen before! 

However, it took me quite a while to figure out how the mechanic worked and even then, there were times where I thought I had it but the bomb came from a completely different place from the one I was expecting.

Since you've already got such a detailed tutorial (thank you SO much for that by the way, it was really well done and made the rules very clear), I think it would help to add a diagram or explanation specifically about how the trajectory works including where the bomb will come from, so it is clearer to the player. That way more people will go for the calculated approach you were intending instead of trial and error.

Hopefully that helps! 

-Sasha