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SPACE ADVENTURE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #72 | 1.455 | 2.000 |
Aesthetics | #78 | 1.617 | 2.222 |
Overall | #83 | 1.354 | 1.861 |
Theme | #85 | 1.374 | 1.889 |
Gameplay | #86 | 0.970 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Asteroids spawn way too close to the player, almost impossible to dodge in most situations. Also don't mess with the file locations of the game inside the build folder. I had to move the files back around. The hand drawn assets are nice though.
Hmm nice game ! Rated !
Check mine too !
Had to copy 'n' paste "Scorspace jam_Data" and "MonoBleedingEdge" file inside of "GAme" file to run the game.
I really liked the game assets, audio was good too.
The game itself doesn't seem to have end, can't pause or exit the game within the game itself.
Hitting the asteroids doesn't hurt/kill you (no point of dodging / moving).
Asteroids just appear (create in the middle of the game screen) which feels "wrong".
You need to put "Scorspace jam_Data" and "MonoBleedingEdge" into "GAme" folder. Nothing else is needed.
It's a space arcade like prototype. But game mechanic is under the question. M.b. asteroids should have unified size? They can go in rows, so you can fly into the "windows". And also you can add one additional mechanic: boosts, weapon, control issues, whatever. It can be good arcade in "flappy bird" style.
After reorganizing the files in the zip I got it to run. Feedback as followed:
Gameplay
Space Adventure has a simple gameplay design to it, W/ Up arrow to fly up, S/ Down arrow to fly down, Avoid the incoming (Space Rocks?/Meteors?/Comets?/Asteroids?) Objects. Some issues I experienced were the Objects were Spawning in the middle of the screen(1920 x1080 Display), the hitboxes were sometimes larger that the object portrays. when I did in collide with said Objects it was difficult to know that I indeed did due to no audio/visual feedback of change other than my score resetting to 0.
Theme
Following the Theme Dodging, It does follow it, You dodge the Objects, can also count towards the optional Theme of One Room. for assumed space can we seen as only one room.
Aesthetics
The Colourful Background is Easy on the eyes and allows you to focus on the more prominent objects, All the art had the same style so made it feel immersive to the game world.
Sound
The only Audio that I heard was the background music, it wasn't overly loud or super quiet to me. volume wise sat around the right area, music consisted of a simple loop that was catchy and enjoyable.
It didn't work lol
Interesting idea. But it didnt work on my device
I couldnt get the game to work :/