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Soni's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.375 | 4.375 |
Overall | #11 | 3.578 | 3.578 |
Sound | #12 | 3.438 | 3.438 |
Aesthetics | #21 | 3.500 | 3.500 |
Gameplay | #25 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice concept and design, though it seems to me that the best strategy is to stand still and keep throwing clones when the scientists are super close, so you can have the ability recharged right away. Still, good job.
One of the best uses of the theme all around, it felt really enjoyable to chain together clones. Really nice job!
Found that it was much easier standing still, even though you had the ability to move around? The casting of the clone also felt kind of a, I don't know, "longwinded" way of attacking someone? Also assuming that after each round and filling up the clone meter, you were meant to be awarded some more clones but I didn't get chance to use them from what I can tell. Either way, the art, music, and sound of the guy shouting as he runs around was stellar! :D Nice work!
You can just spawn your clones when the scientist are close to you without moving. That can become boring pretty quickly. I like the art and the theme tho.
While the player itself feels a bit too heavy to control, this is an interesting way to use the theme. Had an issue where my scored stayed at 0 after restarting from a game over, however.
Really cool game and design!
Thank you very much ! All made by ourselves !
Un game play incroyable !! Sans parler du son et du design ! J'en suis devenu accro!
Ahah merci ! C'était le but : créer une nouvelle drogue o/