Great concept! I don't have much other to say that already has been said.
But perhaps the choice of colors on the itch.io store page could be improved? I personally find white over light blue veery hard to read
Criteria | Rank | Score* | Raw Score |
Sound | #20 | 3.059 | 3.059 |
Theme | #34 | 2.882 | 2.882 |
Gameplay | #35 | 2.765 | 2.765 |
Aesthetics | #35 | 2.824 | 2.824 |
Overall | #35 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great concept! I don't have much other to say that already has been said.
But perhaps the choice of colors on the itch.io store page could be improved? I personally find white over light blue veery hard to read
Nice game, the general aesthethic is very clean and the post processing was very good. A bit too easy, but I can see this as a mobile game if polished up a bit (more powerups, ramping difficulty as time goes on, maybe you can have just X lengh of the trampoline and not the entire screen, etc )
I thought this was a creative concept! I think one helpful addition would be showing the platform the player makes before it is created, if that makes sense.
The art and post processing is good, but is too easy. I think it would be cool if you would lose a live if a ball fell, because now it doesn't really matter if they fall.
Definitely has potential, but needs to be fleshed out a little bit more. I could pretty much go as long as I liked just by drawing a line across the whole screen 😅 I loved the use of post-processing, though. Music was also great - though it would benefit from being looped properly...
Pretty cool for a mobile game idea, but it would be nice if the background wasn't a plain colour. Got a bit confused if the ball was going up or not.
super simple, yet very nice. I feel like maybe adding an extra score when having multiple clones so it feels more rewarding to do the extra juggling. but very nice nevertheless.
Neat idea! I feel like it has a lot of potential especially as a mobile game :)
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