thank you, hopefully i'll be able to add sound and refine the music after the game jam, thanks for playing!
Red Husky Studios
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interesting, i love biological evoloution games but the idea has me a little confused.
it would be neat to be able to be more "precise" with the slider.
I'd also find it interesting to "see" the volution as it happens in a more visual way in the vat.
Will see who gets the strongest organism.
good luck and nice submission
Interesting little project.
I find it strange that i cannot "choose" what to mutate whenever the wave ends, it just seems i get some random upgrade thing.
Also there is no way to close the game once you're done playing, so i had to ALT+F4 out of the game, not sure if that was meant to be the case.
All in all an interesting submission!
So far the game i've spent a little longer in, quite the hard little project, but definitely has the potential to be a really fun little game.
I think the text loading so slowly and being unskippable is a little annoying, but that's my only bother with the game so far.
I also like the items addition, the second level i got absolutely minigunned down, but otherwise had fun.
Nice submission
Very nice project.
I enjoy the idea of a reverse assault on a tower defense base.
I also find it entertaining how the pawns seem to dance whenever approaching the center tower.
The game could use some more "info" about what each evolve tier does, or perhaps what the current level of each tier is currently at.
Other than that great submission.
Very nice project.
I enjoy the idea of a reverse assault on a tower defense base.
I also find it entertaining how the pawns seem to dance whenever approaching the center tower.
The game could use some more "info" about what each evolve tier does, or perhaps what the current level of each tier is currently at.
Other than that great submission.
Interesting, but perhaps a nit out of scope for the streamers since it's more so who can dish out the highest afk score in one stream sitting?
Otherwise great concept and interesting execution, perhaps more balanging like making an item be clonable only x times before it rots or having some goals and time limits to break out of that 'afk' game kinda feel.
Aparts from nullPointers reference errors, the core idea is there, could use more polish but that has been said before, perhaps some more instructions or "feedback" to the player can be given to make it easier.
Don't get discouraged though! For a three days game jam this is progress! It reminds me of my first game jam on here too.