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Nut on my watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.258 | 4.258 |
Aesthetics | #7 | 4.129 | 4.129 |
Overall | #11 | 3.790 | 3.790 |
Gameplay | #16 | 3.613 | 3.613 |
Sound | #41 | 3.161 | 3.161 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Art is incredible, the game is good overall!
Thanks for playing! :D
Thank you very much <3
Dude, very well executed. Great.
Thanks!
Ty!
I scored 70 points, I believe.Really clever idea, executed very well! The art/models look great and the scnene was well designed. There was no music playing, however, it did not take away from the game at all, I thought the sound FX were plenty to keep the scene feeling alive (As a matter of fact, I wish I wouldve taken this route in my own game!)
All-in-all, excellent submission, great work yall!
Thanks, AJ! I'm glad you enjoyed it!
Thank you! :D
cool idea!
First of all I love a good pun so nice title. And the game looks great ! A 3d game in such a short time is impressive.
Gameplay is original and fun, well done !
Thabk you for playing! :D
This is wonderful! It's super cute (I love the squeaky-toy sound effects used for when the squirrels get hit), and pretty fun to play once you get the hang of it. I did run into a couple of issues, though:
- I noticed a bug where squirrels would run towards an empty spot on the ground for a while, sometimes gathering in a cluster. I think I saw a nut fall through the ground at one point, so my guess is that they're running towards a nut that they can't reach because it's underground, only changing their focus once the nut falls down far enough that the AI determines another nut to be closer.
- I think the red squirrels got temporarily stuck inside the stump a couple times (maybe a nut was blocking their path?), but that bug was much less common than the first one.
- I found the hold-the-mouse-to-aim to be a bit difficult to use - many a stone flew over their intended target, especially at close range.
- The difficulty curve seems to be a little slow. I ended up stopping once I reached 100 acorns in the stump and just waited for the gray squirrels to steal them while I wrote this. However, I did notice that after I stopped playing, the gray squirrels suddenly seemed to appear in much larger numbers than before - can the spawn rate be affected by how many gray squirrels you knock out?
Still, great work overall (and I'm happy to have the highest non-dev score)!
Thank you so much for your feedback! Yes, I totally broke when our soundmaster showed us the hit sound. 😂
Yes, most of these bugs are known to us and there'll be an update as soon as the voting is over to fix most of those. Thank you for pointing this out! And congratulations on your great score! :D 🐿
Super fun and simple game! great job on game play and graphics and a very silly interpretation of the theme!
Thank you! :D