Play game
Ninja Nights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 3.615 | 3.615 |
Overall | #32 | 3.115 | 3.115 |
Aesthetics | #34 | 3.154 | 3.154 |
Sound | #37 | 2.769 | 2.769 |
Gameplay | #39 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://mental-liberation-studios.itch.io/ninja-nights
Leave a comment
Log in with itch.io to leave a comment.
Comments
Pretty awesome ninja game! I really enjoyed the animation and movement, although I wish reaching the max run speed was a little shorter. Was a lot of fun landing on my unsuspecting enemies from above - they got NINJA'D! Really fun, great sound design and game design all around. Had fun!
Very nice graphics, but why collect old samurai?
We actually had animation for the assassination but didn't have time to apply them in the game. The next Update will definitely have the animations and sounds!
Very fun could you add just wasd movement too.
Will do! Thanks for the feedback!
This is a great game, I like how the heads of the bald guys shine, that made me laugh.
same
Haha! Thanks. it was funny when we started doing the shaders. Was to funny to change! :)
I liked the graphics, very cool! Management is very complex, and sometimes not clear. And so, the game is very good!
Thanks for the review, yea we spend about 1-2 days of the game JUST on the physics and graphics. We are going to update the game soon the way we want it to be! I'm glad you liked our Jam demo!
The tutorial level is very well done, teaches the player what they need to know with good level design. The player character feels good once you've built up some speed, so I wish the levels had a few more flat parts where you could use that speed. The input recognition feels good, never got frustrated with buttons not registering.
Thank you so much for the feedback! Right now the actually has a bug where the acceleration is going half the expected rate of the engine build. Was my mistake not to use a fixed update. When I fix it, it should feel even better. Spent a lot of time programming the physics, so this is really nice to hear!
I totally agree with the flat spaces more, wish we had a bit more time to develop some levels that could really showcase all of the movement.
This helps us a ton for the next update, Thank you so much!
This was cool. One of the best uses of the parkour theme I've seen. Controls felt a little clunky at first, but I think that's by design. They became more natural the longer I spent dashing and climbing. I liked the auto-climb and auto-dash features. Made it feel more like a puzzle game than the platformer I was originally approaching it as.
Thanks for playing, I'm glad you liked it. We are going to try to update the game in the future with smoother controls. The auto features were fun to design once we had an idea going. We wanted to mix the feel of a platformer and a puzzle game using the theme (Parkour).
Thanks for the review!
Welcome to Ninja Nights, a 2D Parkour Inspired Platformer where you play "The Bored Ninja". Instead of stealth "The Bored Ninja" only cares about speed. Assassinate all enemies by using Parkour to find them.
Run up walls, hand off ledges, and leap off cliffs in this maze-like parkour game!
Thanks for checking out our game if you have any questions we'll try our best to answer ASAP!
- Will & Lor (ML Studios)