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Get to Work!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 3.529 | 3.529 |
Aesthetics | #29 | 3.235 | 3.235 |
Overall | #53 | 2.515 | 2.515 |
Gameplay | #58 | 2.000 | 2.000 |
Sound | #75 | 1.294 | 1.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea is good and if I managed to get into the central ones, then the side ones are hell. The boxes are simply sent to the portal. Otherwise, it's pretty good, especially when I figured out the controls, it's not intuitive enough
Thanks for your feedback. Yeah I agree, not very intuitive and didn't have time for a tutorial (for pc, mobile kinda has one)
Neat idea. I don't think it would be helpful to reiterate other problems people have given feedback on but all the UI and art were well done. Good job!
Thank you
Everything is really nice here apart from the actual gameplay, unfortunately. I read elsewhere that you wanted the speed to increase which was really needed, along with feedback when you actually get/throw boxes. I hope you get round to fixing those issues.
Yeah, that was the original plan. At the start of the game the portals were not even supposed to be active and the ground was going to start as a bouncy surface (and slower ofc) for some variety and a better sense of proression. Unfortunately ran into some issues and didn't have time to do anything beyond this base loop
Fun concept and pretty difficult, it was kinda hard to grab the boxes at times because of the speed of falling but I enjoyed it!
Thank you for your feedback and for playing!
Good idea!! I enjoy this game
Thank you!
Not a bad idea but really hard to do something the loop is just too fast
Thanks for your feedback. The original idea was to have the speed increase slowly but didn't have time
Great idea, but weak implementation. It seems to me that it was worth making a lower speed for the character, as well as adding some effect when you pick up the box (so that it would be clear that you took it)
Yeah😅 the original idea was to have the difficulty increase over time, but I ran into some problems elsewhere and wasn't able to add it.
Appreciate your feedback and thanks for playing!