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A Changed World [teaser]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #60 | 2.393 | 3.000 |
Gameplay | #80 | 1.709 | 2.143 |
Overall | #83 | 1.567 | 1.964 |
Theme | #84 | 1.254 | 1.571 |
Sound | #91 | 0.912 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ah, a fellow developer who has lost a day in dev time.
I must say i really enjoyed the game, it took me a little to figure out the game, but once you do it is a challenge on speedrunning the game.
overall love the art style, nice submission.
Haha yeah one day is a long time in a three day jam isn't it :D
This is only my second jam but I love the short ones, enjoy the crazy deadlines and rapid fire development. Seems like most jams are over a week which doesn't quite interest me so much.
I'm glad you found the challenge of the speed run, that was a last minute decision given the leaderboard was one of the criteria.
Originally there was going to be more to do, maybe some paths to completion allowing for different, more traditional, scoring but had to cut a lot when I lost a day and personally had a lot of fun when I tried the speedrun scoring.
Love the art! I wasn't really sure how to use the items I picked up, but I like the vibe of the world and the funky characters chilling in odd places.
Thanks James :)
Yeah the idea was to have you select the item you wanted to use from the inventory and have manual combining of items and such but ran out of time in the end.
I liked how the world came together in the end too, fun little place to put together.
Nice teaser
I'm not much of a point and click adventure guy so it was a lot of aimless clicking at times, but this was cool! I especially liked character designs. It would've been nice to be able to talk to them for hints and stuff, but I saw that you lost a day to other commitments so I get it. Congrats on what you were able to do though!
Hey SevenFour, thanks for the comment!
Yeah my last day was meant to be the "quality of life" pass :)
I'll get around to it some time after the voting is closed and also get some linux, mac and android builds out.
This was my first time doing a game in Godot so I didn't have my multi-platform building ready to go.