Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Changed World [teaser]View game page

Escape the lab! [Score Space Jam #24]
Submitted by staticgerbil — 5 hours, 26 minutes before the deadline
Add to collection

Play game

A Changed World [teaser]'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#602.3933.000
Gameplay#801.7092.143
Overall#831.5671.964
Theme#841.2541.571
Sound#910.9121.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Ah, a fellow developer who has lost a day in dev time.

I must say i really enjoyed the game, it took me a little to figure out the game, but once you do it is a challenge on speedrunning the game.

overall love the art style, nice submission.

Developer

Haha yeah one day is a long time in a three day jam isn't it :D

This is only my second jam but I love the short ones, enjoy the crazy deadlines and rapid fire development.  Seems like most jams are over a week which doesn't quite interest me so much.

I'm glad you found the challenge of the speed run, that was a last minute decision given the leaderboard was one of the criteria.  
Originally there was going to be more to do, maybe some paths to completion allowing for different, more traditional, scoring but had to cut a lot when I lost a day and personally had a lot of fun when I tried the speedrun scoring.

Submitted

Love the art! I wasn't really sure how to use the items I picked up, but I like the vibe of the world and the funky characters chilling in odd places.

Developer(+1)

Thanks James :)

Yeah the idea was to have you select the item you wanted to use from the inventory and have manual combining of items and such but ran out of time in the end.

I liked how the world came together in the end too, fun little place to put together.

Submitted

Nice teaser

Submitted(+1)

I'm not much of a point and click adventure guy so it was a lot of aimless clicking at times, but this was cool! I especially liked character designs. It would've been nice to be able to talk to them for hints and stuff, but I saw that you lost a day to other commitments so I get it. Congrats on what you were able to do though!

Developer

Hey SevenFour, thanks for the comment!

Yeah my last day was meant to be the "quality of life" pass :)
I'll get around to it some time after the voting is closed and also get some linux, mac and android builds out.

This was my first time doing a game in Godot so I didn't have my multi-platform building ready to go.