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I'll figure it out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #73 | 2.507 | 3.143 |
Sound | #82 | 2.051 | 2.571 |
Gameplay | #85 | 2.165 | 2.714 |
Overall | #90 | 2.080 | 2.607 |
Aesthetics | #108 | 1.595 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like how quick and easy it is to restart. I have a soft spot for really difficult games. Though my gripe with this one is I don't really have a good sense of how big I am and if I'm too close to the propellers or not. I like the challenge a bunch though.
Its a little too hard for me, but i am not much of a player of 3d plataformers so maybe a skill issue.
Overall nice controls and cool slowtime mechanic, good job!
The level design is nice and fits those mechanics, but man is that game hard! Well done though!
Good game! I had problems with the camera because the camera shook when I tried to turn it. But this is a very good plataformer game. Well done!
Nice platformer, a bit unforgiving with the movement, would like the character to stop when I stop, I had to move backwards in mid air to stop myself.
But otherwise nice, cool to have bullet time and theme fits well. Well done!
Thanks for the comment! It was on my list to make the movement, and the level design itself a bit better, but i didnt have the time i thought i would have unfortunately. When the jam is over im gonna try to make this a bit nicer and polish it up, add some more levels and obstacles/enemies aswell