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Float, Fight, Fall, Forever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #18 | 3.667 | 3.667 |
Theme | #43 | 3.417 | 3.417 |
Overall | #44 | 3.021 | 3.021 |
Sound | #45 | 2.583 | 2.583 |
Gameplay | #78 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sens is crazy but reading the comments I can see that it wasnt suppose to be like that. Great game!!
The game is very fun to play but that sensitivity though.
I corrected that, but need to wait the jam to end to be able to upload.
It seams Unity hasa a problem in webGL exports where this can happen, also, needed to reconfigure quality to export post processing.
The sensitivity is just too crazy.... other than that the game looks and is interesting
I corrected that, but need to wait the jam to end to be able to upload.
It seams Unity hasa a problem in webGL exports where this can happen, also, needed to reconfigure quality to export post processing.
The aesthetic and concept is nice and I like the feeling of controlling the drone except for the mouse sensitivity.
I just replayed it, and you are absolutly right, the sensitivity sucks.
Will be updating soon.
Really cool idea! I love the perspective and the camera warp! I also love the shooting mechanism! The only problem is the SENSITIVITY!!! If the mouse sensitivity was lowered just a little, then this game would be perfect!
Thanks! i Didn't had the time to make a configuration scren to able key and mouse configuration, but i will soon, and also, implement new enemies, get more complexity to the level and polish a lot.
Nice concept and cool implementation. I really enjoyed it.
Thanks!
Flying this feels like flying a real drone, the motion and controls represent that very well. The atmosphere is neat. I had so much trouble killing even just 1 enemy though
Sorry about that, i needed to test like 100 times in 48h, so i had the time to adapt and it stoped to feel so weird to aim. i will do further improvments to help the player to flight.
No worries, it's a game jam after all. I had the same issue with my game, there's still some timing stuff that I could fix with more time to make changes. For your game, I think if the enemies were simply less accurate with their gunfire it would help, also maybe they could shoot 1/2 as often, and if they had a larger hitbox so they were easier to hit. Anyway, cool game overall, nicely done.
Great idea, i will make difficult modes, so easier with biggest collision box and less life for them and hardest the reverse.
Thank you you very much.
This music is really cool!
Interesting idea and its realization :)
Thanks!